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feat: add graphic bath mesh (Orillusion#319)
add new prefab data load and parser add prefab component add prefab morph animation close sample prefab debug add blend shape anim add animtor split blendShape and skeleton anim fix animator add skeleton setting Add feature of new Bloom Post. add BitMap add OrderMap new Bloom Post remove repeat field 'format' fix skeleton world position fix apath components fix value parser to comdata fix graphic update fix prefab node name HoverCameraController add flowTarget Replace old Bloom. fix blendShape add new material shader add LitSSSShader add navigation mesh path finder. adapt Navi3DConst value exclude zero direction of calc navi mesh Add navi mesh parse action. add new material framework add new shader and material pass fix new skin component clone fix sample renderer error add graphic mesh fix pointlight shadow fix sphere geometry uv
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<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<title>Orillusion | Samples</title> | ||
<title>Graphic3D | Samples</title> | ||
<style> | ||
html, | ||
body { | ||
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@@ -115,11 +115,11 @@ | |
} | ||
</style> | ||
</head> | ||
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<body> | ||
<svg class="toggle" onclick="document.body.classList.add('show')" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"> | ||
<path d="M17,11H3c-0.6,0-1-0.4-1-1s0.4-1,1-1h14c0.6,0,1,0.4,1,1S17.6,11,17,11z"></path><path d="M21,7H3C2.4,7,2,6.6,2,6s0.4-1,1-1h18c0.6,0,1,0.4,1,1S21.6,7,21,7z"></path><path d="M21,15H3c-0.6,0-1-0.4-1-1s0.4-1,1-1h18c0.6,0,1,0.4,1,1S21.6,15,21,15z"></path><path d="M17,19H3c-0.6,0-1-0.4-1-1s0.4-1,1-1h14c0.6,0,1,0.4,1,1S17.6,19,17,19z"></path> | ||
</svg> | ||
<script src="https://unpkg.com/[email protected]/dist/peerjs.min.js"></script> | ||
<script type="module" src="/samples/index.ts"></script> | ||
</body> | ||
</html> |
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export * from "./src/index" |
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