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spine-lua: bounding boxes.
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NathanSweet committed Oct 13, 2013
1 parent a793d2b commit ed4cf32
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Showing 14 changed files with 477 additions and 112 deletions.
27 changes: 26 additions & 1 deletion spine-corona/examples/spineboy.lua
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,11 @@ skeleton.group.y = 325
skeleton.flipX = false
skeleton.flipY = false
skeleton.debug = true -- Omit or set to false to not draw debug lines on top of the images.
skeleton.debugAabb = true
skeleton:setToSetupPose()

local bounds = spine.SkeletonBounds.new()

-- AnimationStateData defines crossfade durations between animations.
local stateData = spine.AnimationStateData.new(skeletonData)
stateData:setMix("walk", "jump", 0.2)
Expand All @@ -44,16 +47,38 @@ state.onEvent = function (trackIndex, event)
end

local lastTime = 0
local animationTime = 0
local touchX = 999999
local touchY = 999999
local headSlot = skeleton:findSlot("head")
Runtime:addEventListener("enterFrame", function (event)
-- Compute time in seconds since last frame.
local currentTime = event.time / 1000
local delta = currentTime - lastTime
lastTime = currentTime

-- Bounding box hit detection.
bounds:update(skeleton, true)
if bounds:containsPoint(touchX, touchY) then
headSlot.g = 0;
headSlot.b = 0;
else
headSlot.g = 1;
headSlot.b = 1;
end

-- Update the state with the delta time, apply it, and update the world transforms.
state:update(delta)
state:apply(skeleton)
skeleton:updateWorldTransform()
end)

Runtime:addEventListener("touch", function (event)
if event.phase ~= "ended" and event.phase ~= "cancelled" then
-- Make the coordinates relative to the skeleton's group.
touchX = event.x - skeleton.group.x
touchY = skeleton.group.y - event.y
else
touchX = 999999
touchY = 999999
end
end)
198 changes: 113 additions & 85 deletions spine-corona/spine-corona/spine.lua
Original file line number Diff line number Diff line change
Expand Up @@ -43,12 +43,14 @@ spine.RegionAttachment = require "spine-lua.RegionAttachment"
spine.Skeleton = require "spine-lua.Skeleton"
spine.Bone = require "spine-lua.Bone"
spine.Slot = require "spine-lua.Slot"
spine.AttachmentType = require "spine-lua.AttachmentType"
spine.AttachmentLoader = require "spine-lua.AttachmentLoader"
spine.Animation = require "spine-lua.Animation"
spine.AnimationStateData = require "spine-lua.AnimationStateData"
spine.AnimationState = require "spine-lua.AnimationState"
spine.EventData = require "spine-lua.EventData"
spine.Event = require "spine-lua.Event"
spine.SkeletonBounds = require "spine-lua.SkeletonBounds"

spine.utils.readFile = function (fileName, base)
if not base then base = system.ResourceDirectory end
Expand All @@ -69,115 +71,123 @@ spine.Skeleton.failed = {} -- Placeholder for an image that failed to load.

spine.Skeleton.new_super = spine.Skeleton.new
function spine.Skeleton.new (skeletonData, group)
-- Skeleton extends a group.
local self = spine.Skeleton.new_super(skeletonData)
self.group = group or display.newGroup()

self.images = {}
-- createImage can customize where images are found.

-- Customizes where images are found.
function self:createImage (attachment)
return display.newImage(attachment.name .. ".png")
end


-- Customizes what happens when an image changes, return false to recreate the image.
function self:modifyImage (attachment)
return false
end

-- updateWorldTransform positions images.
local updateWorldTransform_super = self.updateWorldTransform
function self:updateWorldTransform ()
updateWorldTransform_super(self)
local images = self.images

local skeletonR, skeletonG, skeletonB, skeletonA = self.r, self.g, self.b, self.a
local skeletonR, skeletonG, skeletonB, skeletonA = self.r * 255, self.g * 255, self.b * 255, self.a
for i,slot in ipairs(self.drawOrder) do
local attachment = slot.attachment
local image = images[slot]
if not attachment then -- Attachment is gone, remove the image.
if image then
image:removeSelf()
images[slot] = nil
end
else
if image and image.attachment ~= attachment then -- Attachment image has changed.
if self.modifyImage then
self:modifyImage(image, attachment)
image.lastR, image.lastG, image.lastB, image.lastA = nil, nil, nil, nil
image.attachment = attachment
else -- If no modifier supplied just remove the image and it will be recreated.
if attachment.type == spine.AttachmentType.region then
local image = images[slot]
if not attachment then -- Attachment is gone, remove the image.
if image then
image:removeSelf()
images[slot] = nil
image = nil
end
end
if not image then -- Create new image.
image = self:createImage(attachment)
if image then
image.attachment = attachment
image:setReferencePoint(display.CenterReferencePoint)
image.width = attachment.width
image.height = attachment.height
else
print("Error creating image: " .. attachment.name)
image = spine.Skeleton.failed
else
if image and image.attachment ~= attachment then -- Attachment image has changed.
if self:modifyImage(image, attachment) then
image.lastR, image.lastA = nil, nil
image.attachment = attachment
else -- If not modified, remove the image and it will be recreated.
image:removeSelf()
images[slot] = nil
image = nil
end
end
if slot.data.additiveBlending then image.blendMode = "add" end
images[slot] = image
end
-- Position image based on attachment and bone.
if image ~= spine.Skeleton.failed then
local flipX, flipY = ((self.flipX and -1) or 1), ((self.flipY and -1) or 1)

local x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
local y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
if not image.lastX then
image.x, image.y = x, y
image.lastX, image.lastY = x, y
elseif image.lastX ~= x or image.lastY ~= y then
image:translate(x - image.lastX, y - image.lastY)
image.lastX, image.lastY = x, y
if not image then -- Create new image.
image = self:createImage(attachment)
if image then
image.attachment = attachment
image:setReferencePoint(display.CenterReferencePoint)
image.width = attachment.width
image.height = attachment.height
else
print("Error creating image: " .. attachment.name)
image = spine.Skeleton.failed
end
if slot.data.additiveBlending then image.blendMode = "add" end
images[slot] = image
end
-- Position image based on attachment and bone.
if image ~= spine.Skeleton.failed then
local flipX, flipY = ((self.flipX and -1) or 1), ((self.flipY and -1) or 1)

local xScale = attachment.scaleX * flipX
local yScale = attachment.scaleY * flipY
-- Fix scaling when attachment is rotated 90 or -90.
local rotation = math.abs(attachment.rotation) % 180
if (rotation == 90) then
xScale = xScale * slot.bone.worldScaleY
yScale = yScale * slot.bone.worldScaleX
else
xScale = xScale * slot.bone.worldScaleX
yScale = yScale * slot.bone.worldScaleY
if rotation ~= 0 and xScale ~= yScale and not image.rotationWarning then
image.rotationWarning = true
print("WARNING: Non-uniform bone scaling with attachments not rotated to\n"
.." cardinal angles will not work as expected with Corona.\n"
.." Bone: "..slot.bone.data.name..", slot: "..slot.data.name..", attachment: "..attachment.name)
local x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
local y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
if not image.lastX then
image.x, image.y = x, y
image.lastX, image.lastY = x, y
elseif image.lastX ~= x or image.lastY ~= y then
image:translate(x - image.lastX, y - image.lastY)
image.lastX, image.lastY = x, y
end
end
if not image.lastScaleX then
image.xScale, image.yScale = xScale, yScale
image.lastScaleX, image.lastScaleY = xScale, yScale
elseif image.lastScaleX ~= xScale or image.lastScaleY ~= yScale then
image:scale(xScale / image.lastScaleX, yScale / image.lastScaleY)
image.lastScaleX, image.lastScaleY = xScale, yScale
end

rotation = -(slot.bone.worldRotation + attachment.rotation) * flipX * flipY
if not image.lastRotation then
image.rotation = rotation
image.lastRotation = rotation
elseif rotation ~= image.lastRotation then
image:rotate(rotation - image.lastRotation)
image.lastRotation = rotation
end
local xScale = attachment.scaleX * flipX
local yScale = attachment.scaleY * flipY
-- Fix scaling when attachment is rotated 90 or -90.
local rotation = math.abs(attachment.rotation) % 180
if (rotation == 90) then
xScale = xScale * slot.bone.worldScaleY
yScale = yScale * slot.bone.worldScaleX
else
xScale = xScale * slot.bone.worldScaleX
yScale = yScale * slot.bone.worldScaleY
if rotation ~= 0 and xScale ~= yScale and not image.rotationWarning then
image.rotationWarning = true
print("WARNING: Non-uniform bone scaling with attachments not rotated to\n"
.." cardinal angles will not work as expected with Corona.\n"
.." Bone: "..slot.bone.data.name..", slot: "..slot.data.name..", attachment: "..attachment.name)
end
end
if not image.lastScaleX then
image.xScale, image.yScale = xScale, yScale
image.lastScaleX, image.lastScaleY = xScale, yScale
elseif image.lastScaleX ~= xScale or image.lastScaleY ~= yScale then
image:scale(xScale / image.lastScaleX, yScale / image.lastScaleY)
image.lastScaleX, image.lastScaleY = xScale, yScale
end

local r, g, b, a = skeletonR * slot.r, skeletonG * slot.g, skeletonB * slot.b, skeletonA * slot.a
if image.lastR ~= r or image.lastG ~= g or image.lastB ~= b or not image.lastR then
image:setFillColor(r, g, b)
image.lastR, image.lastG, image.lastB = r, g, b
end
if a and (image.lastA ~= a or not image.lastA) then
image.lastA = a / 255
image.alpha = image.lastA
rotation = -(slot.bone.worldRotation + attachment.rotation) * flipX * flipY
if not image.lastRotation then
image.rotation = rotation
image.lastRotation = rotation
elseif rotation ~= image.lastRotation then
image:rotate(rotation - image.lastRotation)
image.lastRotation = rotation
end

local r, g, b = skeletonR * slot.r, skeletonG * slot.g, skeletonB * slot.b
if image.lastR ~= r or image.lastG ~= g or image.lastB ~= b or not image.lastR then
image:setFillColor(r, g, b)
image.lastR, image.lastG, image.lastB = r, g, b
end
local a = skeletonA * slot.a
if a and (image.lastA ~= a or not image.lastA) then
image.lastA = a
image.alpha = image.lastA
end

self.group:insert(image)
end

self.group:insert(image)
end
end
end
Expand Down Expand Up @@ -214,6 +224,24 @@ function spine.Skeleton.new (skeletonData, group)
self.group:insert(bone.circle)
end
end

if self.debugAabb then
if not self.bounds then
self.bounds = spine.SkeletonBounds.new()
self.boundsRect = display.newRect(self.group, 0, 0, 0, 0)
self.boundsRect:setFillColor(0, 0, 0, 0)
self.boundsRect.strokeWidth = 1
self.boundsRect:setStrokeColor(0, 255, 0, 255)
end
self.bounds:update(self, true)
local width = self.bounds:getWidth()
local height = self.bounds:getHeight()
self.boundsRect.x = self.bounds.minX + width / 2
self.boundsRect.y = -self.bounds.minY - height / 2
self.boundsRect.width = width
self.boundsRect.height = height
self.group:insert(self.boundsRect)
end
end
return self
end
Expand Down
12 changes: 6 additions & 6 deletions spine-lua/AttachmentLoader.lua
Original file line number Diff line number Diff line change
Expand Up @@ -31,22 +31,22 @@
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------

local AttachmentType = require "spine-lua.AttachmentType"
local RegionAttachment = require "spine-lua.RegionAttachment"
local BoundingBoxAttachment = require "spine-lua.BoundingBoxAttachment"

local AttachmentLoader = {
failed = {},
ATTACHMENT_REGION = "region",
ATTACHMENT_BOUNDINGBOX = "boundingbox",
failed = {}
}
function AttachmentLoader.new ()
local self = {}

function self:newAttachment (type, name)
if type == AttachmentLoader.ATTACHMENT_REGION then
if type == AttachmentType.region then
return RegionAttachment.new(name)
end
if type == AttachmentLoader.ATTACHMENT_BOUNDINGBOX then
return nil -- BOZO - Implement bounding boxes.
if type == AttachmentType.boundingbox then
return BoundingBoxAttachment.new(name)
end
error("Unknown attachment type: " .. type .. " (" .. name .. ")")
end
Expand Down
38 changes: 38 additions & 0 deletions spine-lua/AttachmentType.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
------------------------------------------------------------------------------
-- Spine Runtime Software License - Version 1.0
--
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- Redistribution and use in source and binary forms in whole or in part, with
-- or without modification, are permitted provided that the following conditions
-- are met:
--
-- 1. A Spine Essential, Professional, Enterprise, or Education License must
-- be purchased from Esoteric Software and the license must remain valid:
-- http://esotericsoftware.com/
-- 2. Redistributions of source code must retain this license, which is the
-- above copyright notice, this declaration of conditions and the following
-- disclaimer.
-- 3. Redistributions in binary form must reproduce this license, which is the
-- above copyright notice, this declaration of conditions and the following
-- disclaimer, in the documentation and/or other materials provided with the
-- distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------

local AttachmentType = {
region = 0,
boundingbox = 1
}
return AttachmentType
6 changes: 5 additions & 1 deletion spine-lua/Bone.lua
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,11 @@ function Bone.new (data, parent)
parent = parent,
x = 0, y = 0,
rotation = 0,
scaleX = 1, scaleY = 1
scaleX = 1, scaleY = 1,
m00 = 0, m01 = 0, worldX = 0, -- a b x
m10 = 0, m11 = 0, worldY = 0, -- c d y
worldRotation = 0,
worldScaleX = 1, worldScaleY = 1,
}

function self:updateWorldTransform (flipX, flipY)
Expand Down
8 changes: 7 additions & 1 deletion spine-lua/BoneData.lua
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,13 @@ function BoneData.new (name, parent)

local self = {
name = name,
parent = parent
parent = parent,
length = 0,
x = 0, y = 0,
rotation = 0,
scaleX = 1, scaleY = 1,
inheritScale = true,
inheritRotation = true
}

return self
Expand Down
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