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adding tictactoe challenge, almost done
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$(document).ready(function() { | ||
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currentGame = new Board(); | ||
gameType = setGameType(); | ||
xMoves = []; | ||
oMoves = []; | ||
placeFirstX(); | ||
bindEvents(); | ||
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}); | ||
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function bindEvents(){ | ||
$(".corner, .edge, .center").on('click', function(event) { | ||
if (currentGame.legalMove(this.id)){ | ||
currentGame.playerMove(this.id); | ||
} else { | ||
alert("You can't do that, that spot is already taken") | ||
} | ||
}); | ||
} | ||
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function setGameType(){ | ||
var rand = Math.random() >= .5; | ||
if (rand == 0) { | ||
gameType = "CENTER" | ||
}else { | ||
gameType = "CORNER" | ||
}; | ||
return gameType | ||
} | ||
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function placeFirstX(){ | ||
if (gameType == "CENTER") { | ||
currentGame.computerMove(5) | ||
} else if (gameType == "CORNER") { | ||
var corners = [1,3,7,9]; | ||
var corner = corners[(Math.floor(Math.random() * 4))]; | ||
currentGame.computerMove(corner); | ||
} | ||
}; | ||
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function Board(){ | ||
this.gameBoard = ["-","-","-","-","-","-","-","-","-"]; | ||
this.magicSquare = [2, 7, 6, 9, 5, 1, 4, 3, 8] | ||
} | ||
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Board.prototype.legalMove = function(space) { | ||
return this.gameBoard[space-1] == "-"; | ||
} | ||
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Board.prototype.playerMove = function(space) { | ||
this.gameBoard[space -1] = "o"; | ||
$("#" + space).html("o"); | ||
updatePlayerMoves(space); | ||
findPossibleMoves(); | ||
}; | ||
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Board.prototype.computerMove = function(space) { | ||
this.gameBoard[space -1] = "x"; | ||
$("#" + space).html("x"); | ||
updateComputerMoves(space); | ||
this.keepPlaying() | ||
}; | ||
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function updatePlayerMoves(space) { | ||
var value = currentGame.magicSquare[space-1]; | ||
oMoves.push(value); | ||
// console.log("o moves " + oMoves.toString()); | ||
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} | ||
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function updateComputerMoves(space) { | ||
var value = currentGame.magicSquare[space-1]; | ||
xMoves.push(value); | ||
// console.log("x moves " + xMoves.toString()); | ||
} | ||
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Board.prototype.keepPlaying = function(){ | ||
//check for tictactoe | ||
for (i=0; i < this.gameBoard.length; i++) { | ||
console.log('divided ' + (Math.floor(i / 3))) | ||
console.log('mod ' + (Math.floor(i % 3))) | ||
} | ||
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// var row1 = this.gameBoard.slice(0, 3) | ||
// console.log(row1) | ||
// var row2 = this.gameBoard.slice(3, 6) | ||
// console.log(row2) | ||
// var row3 = this.gameBoard.slice(6, 9) | ||
// console.log(row3) | ||
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// var xTotal = 0 | ||
// var oTotal = 0 | ||
// for (i = 0; i < this.gameBoard.length; i++) { | ||
// if (this.gameBoard[i] == "x") { | ||
// xTotal += (i + 1); | ||
// } else if (this.gameBoard[i] == "o") { | ||
// oTotal += (i + 1); | ||
// } | ||
// } | ||
// if ((xScore == 15) || (oScore == 15)) { | ||
// alert("There is a winner! Refresh the page to play again") | ||
// } else { | ||
return true | ||
// } | ||
} | ||
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function pickNextLargestNum() { | ||
var oneToNine = [1,2,3,4,5,6,7,8,9] | ||
var taken = (xMoves.concat(oMoves)).join("") | ||
// console.log('taken are ' + taken) | ||
for (i = 0; i < taken.length; i++) { | ||
// console.log(taken[i]) | ||
var index = oneToNine.indexOf(parseInt(taken[i])) | ||
oneToNine.splice(index, 1) | ||
} | ||
// console.log('heres whats left ' + oneToNine) | ||
var nextMove = oneToNine.pop() | ||
// console.log('next move should be magic ' + nextMove) | ||
var space = (currentGame.magicSquare.indexOf(nextMove) + 1) | ||
// console.log('thats in space ' + space) | ||
return space | ||
} | ||
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function findPossibleMoves () { | ||
// console.log(xMoves.length) | ||
if (xMoves.length == 1) { | ||
//find the next highest number in the magic square that is available and use that | ||
// console.log("first move") | ||
var space = pickNextLargestNum() | ||
currentGame.computerMove(space) | ||
//put the win spot into an array for later | ||
// var xScore = parseInt(xMoves[0]) + parseInt(xMoves[1]) | ||
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} else if (xMoves.length >= 2) { | ||
// console.log('second move') | ||
//find possible moves by blocking or winning | ||
//check for win option first, block if can't win | ||
var xScore = parseInt(xMoves[0]) + parseInt(xMoves[1]) | ||
var winSpot = currentGame.magicSquare.indexOf(15-xScore) + 1 | ||
if (currentGame.legalMove(winSpot)) { | ||
currentGame.computerMove(winSpot) | ||
} else { | ||
var oScore = parseInt(oMoves[0]) + parseInt(oMoves[1]) | ||
var blockSpace = currentGame.magicSquare.indexOf(15 - oScore) + 1 | ||
if (currentGame.legalMove(blockSpace)) { | ||
currentGame.computerMove(blockSpace) | ||
} else { | ||
var space = pickNextLargestNum(); | ||
currentGame.computerMove(space); | ||
} | ||
} | ||
} | ||
} | ||
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td { | ||
border: 1px solid black; | ||
height: 100px; | ||
width: 100px; | ||
text-align: center; | ||
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} |
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<html> | ||
<head> | ||
<title>tictactoe</title> | ||
<link type="text/css" rel="stylesheet" href="stylesheet.css"/> | ||
</head> | ||
<body> | ||
<h3>Welcome to tic-tac-toe</h3> | ||
<p>you are player o, go ahead just try to beat me...</p> | ||
<table> | ||
<tr id="row1"> | ||
<td class="corner" id="1"></td> | ||
<td class="edge" id="2"></td> | ||
<td class="corner" id="3"></td> | ||
</tr> | ||
<tr id="row2" > | ||
<td class="edge" id="4"></td> | ||
<td class="center" id="5"></td> | ||
<td class="edge" id="6"></td> | ||
</tr> | ||
<tr id="row3"> | ||
<td class="corner" id="7"></td> | ||
<td class="edge" id="8"></td> | ||
<td class="corner" id="9"></td> | ||
</tr> | ||
</table> | ||
</table> | ||
<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.2.min.js"></script> | ||
<script type="text/javascript" src="javascript.js"></script> | ||
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</body> | ||
</html> |