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MultiButton

简介

MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调处理方式可以简化你的程序逻辑,去除冗余的按键处理硬编码,专注你的程序思路。

使用方法

1.先申请一个按键结构

struct Button button1;

2.初始化按键对象,read_button_pin() 为按键的GPIO读取函数,后一个参数为设置触发电平

button_init(&button1, read_button_pin, 0);

3.注册按键事件

button_attach(&button1, CLICK,        Callback_CLICK_Handler);
button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
...

4.启动按键

button_start(&button1);

5.设置一个5ms间隔的定时器循环调用后台处理函数

while(1) {
    ...
    if(timer_ticks == 5) {
        timer_ticks = 0;
        
        button_ticks();
    }
}

特性

MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理:

struct Button {
    uint16_t ticks;
    uint8_t  state : 3;
    uint8_t  debounce_cnt : 3; 
    uint8_t  active_level : 1;
    uint8_t  button_level : 1;
    uint8_t  (*hal_button_Level)(void);
    CallBackFunc  cb[number_of_event];
    struct Button* next;
};

这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。

Examples

#include "button.h"

struct Button button1;

int read_button_pin()
{
    return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);  //HAL GPIO read.
}

int main()
{
    button_init(&button1, read_button_pin, 0);
    button_attach(&button1, PRESSED,          BTN1_PRESSED_Handler);
    button_attach(&button1, CLICK,            BTN1_CLICK_Handler);
    button_attach(&button1, DOUBLE_CLICK,     BTN1_DOUBLE_Click_Handler);
    button_attach(&button1, LONG_RRESS_START, BTN1_LONG_RRESS_START_Handler);
    button_attach(&button1, LONG_PRESS_HOLD,  BTN1_LONG_PRESS_HOLD_Handler);
    button_attach(&button1, LONG_PRESS_STOP,  BTN1_LONG_PRESS_STOP_Handler);
    button_start(&button1);
    
    //make the timer repeat invoking the button_ticks() interval 5ms.
    //This function is implemented by yourself.
    __timer_start(button_ticks, 0, 5);
    
    while(ture) 
    {
     ...
    }
}

void BTN1_SINGLE_CLICK_Handler()
{
    //do something..
}

void BTN1_DOUBLE_Click_Handler()
{
    //do something..
}
...

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event-driven button driver for embedded.

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