a clean sdk which has everything you need for a fully featured internal cheat
- engine_prediction
- bhop
- movement_fix
- hash_fnv1a
- player_chams
- easy to use n understand project structure & code
- reset
- present
- lock_cursor
- create_move
- draw_model_execute
prefix classes with 'c_', interfaces classes with 'i', enums with 'e_' and postfix structures with '_t'
class c_class;
class i_interface;
struct struct_t;
enum e_enum;
struct some_struct_t {
bool m_some_shit;
};
class c_some_class {
public:
bool m_some_shit;
};
enum e_some_enum {
SOME_SHIT
};
void c_self_class::test_func() {
const auto local = local_player->self();
static const auto setup_bones_sig = SIG("client.dll", "55 8B EC 83 E4 F0 B8 D8").cast<void**>();
}