Zombie NPC system which will follow player and kill it.
- Structure improvement
- Introduction of Dini for configuration save. ~ I'll provide INI, MYSQL or SQLITE in future versions.
- You'll find some groundwork done in the v0.3 script of YINI.
- In-Game configuration of script - https://i.imgur.com/AKkRdhc.png
- Redefined the custom damage to zombies - now zombies will not die in 1 shot from headshots and several weapons.
- Zombies will fall when they're being shot by a shotgun, spaz12, country rifle, sniper. (bug - they can move while being stunned)
- If you disable the Headshot system then you'll see "Severe Damage" on the screen instead of headshot and also the zombie will fall due to the high impact of the gun bullet.
- Fixed minor bugs
- Respawned zombies don't show the full health bar.
- Death window double-counted deaths.
- Test Commands
- /zcmds /zget /zspawn /zgoto /zconfig
- Script improvement.
- MapAndreas support.
- Bug fixed ~ "Zombie stop their heads when the player stops on near to them".
- New zombie nametag and health bar - https://i.imgur.com/umiikKA.jpeg
- Updated zombie nametag and health bar - https://i.imgur.com/umiikKA.jpeg
- Custom damage to zombies from players (configurable).
- Custom damage from zombies to players (configurable).
- Zombies have melee weapons (shovel/knife/katana - custom damage).
- Zombies will roam around the map.
- Zombies will more be attracted to players who shoot nearby them (except silencer & melee weapons)
- Zombies will less be attracted to players who crouch/duck near them.
- Zombies will more be attracted to players who sprint.
- Zombies have a custom health bar on their heads.
- Latest FCNPC and ColAndreas is used.
- Zombies get a headshot from all weapons (only zombies).
- Click Here for A.I
- Click Here for FCNPC Engine