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# This .gitignore file should be placed at the root of your Unity project directory | ||
# | ||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | ||
# | ||
/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
/[Ll]ogs/ | ||
/[Uu]ser[Ss]ettings/ | ||
|
||
# MemoryCaptures can get excessive in size. | ||
# They also could contain extremely sensitive data | ||
/[Mm]emoryCaptures/ | ||
|
||
# Asset meta data should only be ignored when the corresponding asset is also ignored | ||
!/[Aa]ssets/**/*.meta | ||
|
||
# Uncomment this line if you wish to ignore the asset store tools plugin | ||
# /[Aa]ssets/AssetStoreTools* | ||
|
||
# Autogenerated Jetbrains Rider plugin | ||
/[Aa]ssets/Plugins/Editor/JetBrains* | ||
|
||
# Visual Studio cache directory | ||
.vs/ | ||
|
||
# Gradle cache directory | ||
.gradle/ | ||
|
||
# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
|
||
# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
|
||
# Unity3D generated file on crash reports | ||
sysinfo.txt | ||
|
||
# Builds | ||
*.apk | ||
*.aab | ||
*.unitypackage | ||
|
||
# Crashlytics generated file | ||
crashlytics-build.properties | ||
|
||
# Packed Addressables | ||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | ||
|
||
# Temporary auto-generated Android Assets | ||
/[Aa]ssets/[Ss]treamingAssets/aa.meta | ||
/[Aa]ssets/[Ss]treamingAssets/aa/* |
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{ | ||
"version": "1.0", | ||
"components": [ | ||
"Microsoft.VisualStudio.Workload.ManagedGame" | ||
] | ||
} |
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