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#pragma strict | ||
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private var health: int; | ||
private var moveSpeed: float; | ||
private var blinkSpeed: float; | ||
private var color: Vector4; | ||
var enemyExplosion: GameObject; | ||
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function move(){ | ||
transform.position.y -= moveSpeed * Time.deltaTime; | ||
if(transform.position.y <= -5){ | ||
Destroy(gameObject); | ||
} | ||
} | ||
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function blink(){ | ||
renderer.GetComponent(SpriteRenderer).color = Color.white; | ||
yield WaitForSeconds(blinkSpeed); | ||
renderer.GetComponent(SpriteRenderer).color = color; | ||
} | ||
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function setHealth(newHealth: int){ | ||
Debug.Log("health set"); | ||
health = newHealth; | ||
} | ||
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function setColor(newColor:Vector4){ | ||
color = newColor; | ||
renderer.GetComponent(SpriteRenderer).color = color; | ||
} | ||
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function setMoveSpeed(newSpeed:float){ | ||
moveSpeed = newSpeed; | ||
} | ||
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function setBlinkSpeed(newBlinkSpeed:float){ | ||
blinkSpeed = newBlinkSpeed; | ||
} | ||
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function OnTriggerEnter2D (other: Collider2D){ | ||
if(other.gameObject.tag == "Shot"){ | ||
//Script_gameManager.score += 10; | ||
blink(); | ||
health--; | ||
if(health <= 0){ | ||
Instantiate(enemyExplosion, transform.position, transform.rotation); | ||
Destroy(gameObject); | ||
} | ||
Destroy(other.gameObject); | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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#pragma strict | ||
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var shot: GameObject; | ||
var FireRate : float = 10; | ||
var spawnRotation : Quaternion = Quaternion.AngleAxis(-90, Vector3.forward); | ||
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public class triangleEnemy extends baseEnemy | ||
{ | ||
function Start(){ | ||
setHealth(2); | ||
setColor(Color.red); | ||
setMoveSpeed(4); | ||
setBlinkSpeed(0.1); | ||
} | ||
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function Update(){ | ||
shoot(); | ||
move(); | ||
} | ||
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function shoot(){ // Shooting | ||
if(Mathf.FloorToInt(Random.value * 10000.0) % 200 == 0){ | ||
Instantiate(shot,this.transform.position, spawnRotation); | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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#pragma strict | ||
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function Start () { | ||
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} | ||
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function Update () { | ||
for (var touch : Touch in Input.touches) { | ||
if (touch.phase == TouchPhase.Began) { | ||
Debug.Log(touch.position); | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.