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v0.11.7.4 release, fix npc spawning issue from 0.11.7.3 update
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JavidPack committed May 30, 2020
1 parent df9b1ee commit 8ee2966
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2 changes: 1 addition & 1 deletion ExampleMod/build.txt
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author = TML Team
version = 0.11.7.3
version = 0.11.7.4
displayName = Example Mod
homepage = https://tmodloader.net/
hideCode = false
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Expand Up @@ -342,4 +342,4 @@
"CommonItemTooltip": {
"PercentIncreasedDamage": "Um {0}% erhöhter Schaden"
}
}
}
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Expand Up @@ -8,7 +8,7 @@
"MenuEnableDeveloperMode": "Activar modo desarrollador",
"FirstLaunchWelcomeMessage": "Bienvenido a tModLoader.\n\ntModLoader se ha instalado correctamente. Usa el menú del Navegador de Mods para buscar los mods que deseas descargar. Usa el menú de Mods para cambiar los mods que están actualmente activos. Después de cambiar de mods, asegúrate de pulsar el botón Recargar mods para poder usarlos.",
"tModLoaderSettings": "Configuración de tModLoader",

// Mods Menu
"ModsModsList": "Lista de mods",
"ModsEnableAll": "Activar todos",
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Expand Up @@ -224,7 +224,7 @@
"ShowMemoryEstimatesNo": "Показывать приблизительное использование памяти: Нет",
"ClearMBCredentials": "Очистить данные браузера модов",
"AutomaticallyEnableNewlyDownloadedModsYes": "Автоматически включать недавно скачанные моды: Да",
"AutomaticallyEnableNewlyDownloadedModsNo": "Автоматически включать недавно скачанные моды: Нет",
"AutomaticallyEnableNewlyDownloadedModsNo": "Автоматически включать недавно скачанные моды: Нет",
"AutomaticallyReloadAndEnableModsLeavingModBrowserYes": "Автоматически включать и перезагружать моды при выходе из браузера модов: Да",
"AutomaticallyReloadAndEnableModsLeavingModBrowserNo": "Автоматически включать и перезагружать моды при выходе из браузера модов: Нет",
"ReloadModsReminder": "Вы обновили мод. Не забудьте перезагрузить моды, чтобы изменения вступили в силу.",
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1 change: 1 addition & 0 deletions patches/tModLoader/Terraria.ModLoader/ItemLoader.cs
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Expand Up @@ -120,6 +120,7 @@ internal static void ResizeArrays(bool unloading) {
Array.Resize(ref ItemID.Sets.LockOnAimAbove, nextItem);
Array.Resize(ref ItemID.Sets.LockOnAimCompensation, nextItem);
Array.Resize(ref ItemID.Sets.SingleUseInGamepad, nextItem);
Array.Resize(ref ItemID.Sets.ItemsThatCountAsBombsForDemolitionistToSpawn, nextItem);
ItemID.Sets.IsAMaterial = new bool[nextItem]; // clears it, which is desired.
for (int k = ItemID.Count; k < nextItem; k++) {
Lang._itemNameCache[k] = LocalizedText.Empty;
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2 changes: 1 addition & 1 deletion patches/tModLoader/Terraria.ModLoader/ModLoader.cs
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Expand Up @@ -27,7 +27,7 @@ namespace Terraria.ModLoader
/// </summary>
public static class ModLoader
{
public static readonly Version version = new Version(0, 11, 7, 3);
public static readonly Version version = new Version(0, 11, 7, 4);
// Stores the most recent version of tModLoader launched. Can be used for migration.
public static Version LastLaunchedTModLoaderVersion;
// public static bool ShowWhatsNew;
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2 changes: 1 addition & 1 deletion solutions/CompleteRelease.bat
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@ECHO off
:: Compile/Build exe
echo "Building Release"
set tModLoaderVersion=v0.11.7.3
set tModLoaderVersion=v0.11.7.4
call buildRelease.bat

set destinationFolder=.\tModLoader %tModLoaderVersion% Release
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2 changes: 1 addition & 1 deletion solutions/ReleaseExtras/version
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v0.11.7.3
v0.11.7.4
1 change: 0 additions & 1 deletion solutions/TranslationsNeeded.txt
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zh-Hans 1
ru-RU 198
pt-BR 260
pl-PL 171
it-IT 303
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2 changes: 1 addition & 1 deletion solutions/UpdateLocalizationFiles.py
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# Run this script after updating en-US.tModLoader.json with new keys. python 3.
# Also make sure the file encodings are UTF-8 not UTF-8-BOM.

filename = '../src/tModLoader/Terraria.Localization.Content.{0}.tModLoader.json'
filename = '../src/tModLoader/Terraria.Localization.Content/{0}.tModLoader.json'

languages = ['zh-Hans', 'ru-RU', 'pt-BR', 'pl-PL', 'it-IT', 'fr-FR', 'es-ES', 'de-DE']
missings = []
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2 changes: 1 addition & 1 deletion solutions/documentation/Doxyfile
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Expand Up @@ -38,7 +38,7 @@ PROJECT_NAME = "Terraria ModLoader"
# could be handy for archiving the generated documentation or if some version
# control system is used.

PROJECT_NUMBER = 0.11.7.3
PROJECT_NUMBER = 0.11.7.4

# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a
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