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unity3d-dialogue-editor-graph

Custom Node Based Editor for conversation flow WIP

Currently Supports: Single graph nodes so only a one sided conversation flow is allowed at the moment

To do:

  • fix serilization error
  • multi input graph
  • make component/manager to load conversation data to 'NPC'
  • option node (ties in with multi input)
  • event trigger nodes
  • only export conversation struct that are connected to root
  • re init nodeid depending on connection to root
  • player input nodes

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custom editor for converasation

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