Custom Node Based Editor for conversation flow WIP
Currently Supports: Single graph nodes so only a one sided conversation flow is allowed at the moment
To do:
-
fix serilization error - multi input graph
- make component/manager to load conversation data to 'NPC'
- option node (ties in with multi input)
- event trigger nodes
- only export conversation struct that are connected to root
- re init nodeid depending on connection to root
- player input nodes