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Original file line number | Diff line number | Diff line change |
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@@ -1,55 +1,80 @@ | ||
use glium::{DisplayBuild, Surface}; | ||
use glium::backend::glutin_backend::GlutinFacade; | ||
use glium::glutin; | ||
use glium::glutin::{ElementState, Event, MouseButton, VirtualKeyCode}; | ||
use imgui::{ImGui, Frame}; | ||
use imgui::glium_renderer::Renderer; | ||
use time::SteadyTime; | ||
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pub fn main_with_frame<'a, F: Fn(&Frame<'a>)>(f: F) { | ||
let display = glutin::WindowBuilder::new() | ||
.build_glium() | ||
.unwrap(); | ||
pub struct Support { | ||
display: GlutinFacade, | ||
imgui: ImGui, | ||
renderer: Renderer, | ||
last_frame: SteadyTime, | ||
mouse_pos: (i32, i32), | ||
mouse_pressed: (bool, bool, bool) | ||
} | ||
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impl Support { | ||
pub fn init() -> Support { | ||
let display = glutin::WindowBuilder::new() | ||
.build_glium() | ||
.unwrap(); | ||
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let mut imgui = ImGui::init(); | ||
let renderer = Renderer::init(&mut imgui, &display).unwrap(); | ||
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let mut imgui = ImGui::init(); | ||
let mut renderer = Renderer::init(&mut imgui, &display).unwrap(); | ||
Support { | ||
display: display, | ||
imgui: imgui, | ||
renderer: renderer, | ||
last_frame: SteadyTime::now(), | ||
mouse_pos: (0, 0), | ||
mouse_pressed: (false, false, false) | ||
} | ||
} | ||
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let mut last_frame = SteadyTime::now(); | ||
let mut mouse_pos = (0, 0); | ||
let mut mouse_pressed = (false, false, false); | ||
pub fn update_mouse(&mut self) { | ||
self.imgui.set_mouse_pos(self.mouse_pos.0 as f32, self.mouse_pos.1 as f32); | ||
self.imgui.set_mouse_down(&[self.mouse_pressed.0, self.mouse_pressed.1, self.mouse_pressed.2, false, false]); | ||
} | ||
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'main: loop { | ||
pub fn render<'fr, 'a: 'fr , F: FnMut(&Frame<'fr>) -> bool>( | ||
&'a mut self, clear_color: (f32, f32, f32, f32), mut f: F) -> bool { | ||
let mut result; | ||
let now = SteadyTime::now(); | ||
let delta = now - last_frame; | ||
let delta = now - self.last_frame; | ||
let delta_f = delta.num_nanoseconds().unwrap() as f32 / 1_000_000_000.0; | ||
last_frame = now; | ||
self.last_frame = now; | ||
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imgui.set_mouse_pos(mouse_pos.0 as f32, mouse_pos.1 as f32); | ||
imgui.set_mouse_down(&[mouse_pressed.0, mouse_pressed.1, mouse_pressed.2, false, false]); | ||
self.update_mouse(); | ||
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let mut target = display.draw(); | ||
target.clear_color(1.0, 1.0, 1.0, 1.0); | ||
let mut target = self.display.draw(); | ||
target.clear_color(clear_color.0, clear_color.1, | ||
clear_color.2, clear_color.3); | ||
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let (width, height) = target.get_dimensions(); | ||
let frame = imgui.frame(width, height, delta_f); | ||
f(&frame); | ||
renderer.render(&mut target, frame).unwrap(); | ||
let frame = self.imgui.frame(width, height, delta_f); | ||
result = f(&frame); | ||
self.renderer.render(&mut target, frame).unwrap(); | ||
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target.finish().unwrap(); | ||
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for event in display.poll_events() { | ||
for event in self.display.poll_events() { | ||
match event { | ||
Event::Closed | | ||
Event::KeyboardInput(ElementState::Pressed, _, Some(VirtualKeyCode::Escape)) | ||
=> break 'main, | ||
Event::MouseMoved(pos) => mouse_pos = pos, | ||
Event::MouseInput(state, MouseButton::Left) => | ||
mouse_pressed.0 = state == ElementState::Pressed, | ||
Event::MouseInput(state, MouseButton::Right) => | ||
mouse_pressed.1 = state == ElementState::Pressed, | ||
Event::MouseInput(state, MouseButton::Middle) => | ||
mouse_pressed.2 = state == ElementState::Pressed, | ||
_ => () | ||
=> result = false, | ||
Event::MouseMoved(pos) => self.mouse_pos = pos, | ||
Event::MouseInput(state, MouseButton::Left) => | ||
self.mouse_pressed.0 = state == ElementState::Pressed, | ||
Event::MouseInput(state, MouseButton::Right) => | ||
self.mouse_pressed.1 = state == ElementState::Pressed, | ||
Event::MouseInput(state, MouseButton::Middle) => | ||
self.mouse_pressed.2 = state == ElementState::Pressed, | ||
_ => () | ||
} | ||
} | ||
result | ||
} | ||
} |
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