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jbehley committed Feb 20, 2018
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4 changes: 4 additions & 0 deletions .clang-format
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BasedOnStyle: Google
IndentWidth: 2
ColumnLimit: 120
AllowShortFunctionsOnASingleLine: Inline
103 changes: 103 additions & 0 deletions .gitignore
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# Created by https://www.gitignore.io/api/c++,cmake,cuda,qt

### C++ ###
# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app


### CMake ###
CMakeCache.txt
CMakeFiles
CMakeScripts
Makefile
cmake_install.cmake
install_manifest.txt


### CUDA ###
*.i
*.ii
*.gpu
*.ptx
*.cubin
*.fatbin


### Qt ###
# C++ objects and libs

*.slo
*.lo
*.o
*.a
*.la
*.lai
*.so
*.dll
*.dylib

# Qt-es

/.qmake.cache
/.qmake.stash
*.pro.user
*.pro.user.*
*.qbs.user
*.qbs.user.*
*.moc
moc_*.cpp
qrc_*.cpp
ui_*.h
Makefile*
*build-*

# QtCreator

*.autosave

# QtCtreator Qml
*.qmlproject.user
*.qmlproject.user.*

# QtCtreator CMake
CMakeLists.txt.user

# project-related files
build
.*
IDEAS.md
*~
evaluation/result
*.pyc

# generated folders
bin
lib

evaluation
33 changes: 33 additions & 0 deletions .gitlab-ci.yml
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image: gitlab.ipb.uni-bonn.de:4567/global/docker-images:ipb_default

build_release:
script:
- export TERM=xterm
- export SHELL=/bin/bash
- apt-get update -yq
- apt-get install -y libeigen3-dev libboost-filesystem-dev libboost-system-dev libglew-dev
- mkdir build
- cd build
- cmake -DCMAKE_BUILD_TYPE=Release -DOPENGL_VERSION=450 ..
- make
# finally run tests.
# No tests due to missing X11 context... - ctest -VV
stage: build
tags:
- docker

build_debug:
script:
- export TERM=xterm
- export SHELL=/bin/bash
- apt-get update -yq
- apt-get install -y libeigen3-dev libboost-filesystem-dev libboost-system-dev libglew-dev
- mkdir build
- cd build
- cmake -DCMAKE_BUILD_TYPE=Debug -DOPENGL_VERSION=450 ..
- make
# finally run tests.
# No tests due to missing X11 context... - ctest -VV
stage: build
tags:
- docker
113 changes: 113 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.2.3)

project(glow)

find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(Boost REQUIRED COMPONENTS filesystem system)
find_package(X11)

find_package(catkin)

if(catkin_FOUND)
catkin_package(
INCLUDE_DIRS src/
LIBRARIES glow glow_util
CFG_EXTRAS GlowShaderCompilation.cmake GenCppFile.cmake
)
endif()

include_directories(${catkin_INCLUDE_DIRS} src/)

if(CMAKE_BUILD_TYPE MATCHES Debug)
set(CMAKE_CXX_FLAGS "-std=c++11 -g2 -DDEBUG ${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "-std=c++11 -Wall -O3 -DNDEBUG ${CMAKE_CXX_FLAGS}")
endif()

message("Using CMAKE_CXX_FLAGS = ${CMAKE_CXX_FLAGS}")

option(ENABLE_NVIDIA_EXT "Enable Nvidia GL capabilites." OFF)
set(OPENGL_VERSION 330 CACHE STRING "Available OpenGL version")

if(ENABLE_NVIDIA_EXT)
message("Enabling Nvidia OpenGL extensions.")
add_definitions(-DQUERY_MEMORY_NV)
endif()

add_definitions(-D__GL_VERSION=${OPENGL_VERSION})
message(STATUS "Using OpenGL version ${OPENGL_VERSION}.")

add_library(glow
src/glow/glexception.cpp
src/glow/GlProgram.cpp
src/glow/GlShader.cpp
src/glow/GlVertexArray.cpp
src/glow/GlUniform.cpp
src/glow/glutil.cpp
src/glow/GlTexture.cpp
src/glow/GlTextureRectangle.cpp
src/glow/GlFramebuffer.cpp
src/glow/GlRenderbuffer.cpp
src/glow/GlTransformFeedback.cpp
src/glow/GlQuery.cpp
src/glow/GlSampler.cpp
src/glow/GlState.cpp
src/glow/GlColor.cpp
src/glow/GlShaderCache.cpp
src/glow/GlCapabilities.cpp
src/glow/GlTextureBuffer.cpp)

if(X11_FOUND)
add_library(glow_util
src/glow/util/GlCamera.cpp
src/glow/util/RoSeCamera.cpp
src/glow/util/FpsCamera
src/glow/util/RandomColorGenerator.cpp
src/glow/util/X11OffscreenContext.cpp)

target_link_libraries(glow_util ${X11_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})

else()
add_library(glow_util
src/glow/util/GlCamera.cpp
src/glow/util/RoSeCamera.cpp
src/glow/util/FpsCamera.cpp
src/glow/util/RandomColorGenerator.cpp)

target_link_libraries(glow_util ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})
endif()

target_link_libraries(glow ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${Boost_LIBRARIES})

if(NOT GTEST_FOUND)

IF(IS_DIRECTORY "/usr/src/gtest/")
MESSAGE(STATUS "Found google test sources in /usr/src/gtest/")

ADD_SUBDIRECTORY(/usr/src/gtest/ gtest)

# mimick the behaviour of find_package(GTest)
SET(GTEST_FOUND TRUE)
SET(GTEST_BOTH_LIBRARIES gtest gtest_main)
SET(GTEST_LIBRARIES gtest)
SET(GTEST_MAIN_LIBRARIES gtest_main)
ELSE()
find_package(GTest)
ENDIF()
endif()

# TODO: Install options for CMake only.
# TODO: and test without catkin.


if(GTEST_FOUND)
enable_testing()
# TODO: add testcases.
add_subdirectory(test)


endif()



48 changes: 48 additions & 0 deletions README.md
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# OpenGL Object Wrapper (GLOW) -- a high-level layer for OpenGL.

With this side project, I want to provide a simple high-level interface to OpenGL's objects with the following goals in mind:

1. simple resource management with automatic generation and deletion of OpenGL objects,
2. object related functions should be related to the object without the need to bind the right object at the right time,
3. catch potential errors or misuse of OpenGL functionality as early as possible,
4. allow only access to **core profile** functionality, since I needed it at some point in time.

These goals should align with the main purpose of this framework: simple, effortless usage of OpenGL's functionality.
However, it does not aim at providing some framework for GUI creation, etc.
A OpenGL context has to be created independently by virtue of a context/window creation framework, like:
- GLFW3 (http://www.glfw.org/)
- Qt (http://doc.qt.io/qt-5/qt5-intro.html)
- Pangolin (https://github.com/stevenlovegrove/Pangolin)

I only included a simple headless context for computations & testing.

This project is work in progress and will be extended over time.
Most of the functionality included was implemented as it was needed by my own projects.
Therefore, you cannot (or better should not) expect feature completness or stability of the interface.

## Related work

This project is inspired by some other frameworks, which are perfectly fine, but lack some features or functionality that I want to have in my work.
However, this framework is heavily inspired by these frameworks:

- Pangolin (https://github.com/stevenlovegrove/Pangolin): Cross-platform GUI framework with OpenGL wrapper objects.
Does not enforce the usage of core functionality. Furthermore, in some parts the code might not run on "pure" core profile contexts and
due to the usage of NVIDIA specific extensions with context from other GPU vendors, like ATI and Intel.
- OOGL (https://github.com/Overv/OOGL): didn't look deeply into this.
- globjects (https://github.com/cginternals/globjects): Pretty complete high-level API for OpenGL. Also wrapping all objects into complete C++-classes.

## Requirements
- GLEW
- Eigen 3

## Features
- *Shader compilation*: I usally have my shader files in separate text files and it's somehow annoying to move these stuff around and make it available relative to the executable. For this purpose, I build a solution based on CMAKE, which simply generates a statically initialized "storage" of shader strings, which can accessed by a call to a static method of `GlShaderCache`. It's somehow nice as it only needs cmake to generate the source, which can be then included in the build and therefore compiled into a library or executable.


## Future work
- More documentation, examples, etc.
- Enable/disable functionality for given OpenGL version by virtue of compile flags.
- Feature completness for OpenGL version 4.5 (core profile)
- Cross-plattform functionality
- Extend GLSL parser with additional convenience functions a la Pangolin.

58 changes: 58 additions & 0 deletions cmake/GenCppFile.cmake
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#
# CMake script which is executed via cmake -P GenCppFile.cmake
# Generating a static cache initializer class and its source to statically initialize
# the GLOW shader cache. The variables are passed via the CMake cache.
#
# GLOW_CACHE_CPP_FILENAME: filename of the generated .cpp file.
# GLOW_CACHE_SHADER_FILENAMES: filenames of the shader files for which an entry should be generated.
#
#
# author: jens behley
#

# needed to avoid calls with empty destination filename
if(GLOW_CACHE_CPP_FILENAME)

file(LOCK ${GLOW_CACHE_CPP_FILENAME} RESULT_VARIABLE lock_status)
# message(STATUS "lock_status = ${lock_status}")
if(${lock_status} EQUAL "0")

set(FILE_CONTENT "")

# message(STATUS ">> GenCppFile: Writing shader source to '${GLOW_CACHE_CPP_FILENAME}'")
# message(STATUS ">> GenCppFile: Shader files: ${GLOW_CACHE_SHADER_FILENAMES}")

get_filename_component(GLOW_CACHE_NAMESPACE ${GLOW_CACHE_CPP_FILENAME} NAME_WE)
string(MAKE_C_IDENTIFIER ${GLOW_CACHE_NAMESPACE} GLOW_CACHE_NAMESPACE)
# message(STATUS ">> namespace: '${GLOW_CACHE_NAMESPACE}'")

string(CONCAT FILE_CONTENT "${FILE_CONTENT}" "// GLOW_CACHE V10\n")
string(CONCAT FILE_CONTENT "${FILE_CONTENT}" "// This file is automatically generated. All changes will be lost when calling cmake.\n\n")

string(CONCAT FILE_CONTENT "${FILE_CONTENT}" "\#include <iostream>\n\#include <glow/GlShaderCache.h>\n\n")
string(CONCAT FILE_CONTENT "${FILE_CONTENT}" "namespace ${GLOW_CACHE_NAMESPACE} {\n")
string(CONCAT FILE_CONTENT "${FILE_CONTENT}" "class CacheInitalizer {\n public:\n CacheInitalizer() {\n")
string(CONCAT FILE_CONTENT "${FILE_CONTENT}" " glow::GlShaderCache& cache = glow::GlShaderCache::getInstance();\n")

foreach(shader_file ${GLOW_CACHE_SHADER_FILENAMES})
file(READ ${shader_file} content)

# escape special characters for string variable. It might be neccessary to escape more then these?
# Reminder: Quotes are important to avoid removal of ";"
string(REPLACE "\n" "\\n" content "${content}")
string(REPLACE "\"" "\\\"" content "${content}")

string(CONCAT FILE_CONTENT "${FILE_CONTENT}" " cache.insertSource(\"${shader_file}\", \"${content}\");\n")
endforeach()

string(CONCAT FILE_CONTENT "${FILE_CONTENT}" " };\n};\n\n")
string(CONCAT FILE_CONTENT "${FILE_CONTENT}" "static CacheInitalizer __init__;\n")
string(CONCAT FILE_CONTENT "${FILE_CONTENT}" "} // end namespace ${GLOW_CACHE_NAMESPACE}")


file(LOCK ${GLOW_CACHE_CPP_FILENAME} RELEASE)
file(WRITE ${GLOW_CACHE_CPP_FILENAME} "${FILE_CONTENT}")

endif()

endif()
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