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A procedural textures authoring and 3D model painting tool based on the Godot game engine
Inhouse Maya XGen legacy simple version control tool
A Rez package that works as shim around all Qt binding packages.
Node graph framework that can be re-implemented into applications that supports PySide2
A complete suite of tools to manage naming conventions from one or more "Rules repositories" Please check docs for more in depth info: https://naming-conventions.readthedocs.io/en/latest/
An extension to drive Silhouette vinyl cutters (e.g. Cameo, Portrait, Curio series) from within inkscape.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Cross-platform GUI application for displaying indices/values of pushed buttons/axes on a game controller
This is a DirectInput demo that is designed to test the force feedback steering. This is an example from Microsoft Corporation with modification to use the spring force to turn the wheel.
ditaa is a small command-line utility that can convert diagrams drawn using ascii art ('drawings' that contain characters that resemble lines like | / - ), into proper bitmap graphics.
Docker build for Pixar Universal Scene Description (USD) on Windows
Web interface to convert 3d content to usdz format
A really small getting-started project for USD based projects
S3 Asset Resolver plugin for Pixar's USD
Pretty node graph showing dependencies of a USD file