You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Since SVG format is not supported in iOS, the app crashes when it tries to access an image with a given resource name.
staticvararrowUpRight:UIImage{
if #available(iOS 13.0,*){returnUIImage(systemName:"arrow.up.right", withConfiguration: symbolConfigurationMedium)!#
}returnUIImage(imageLiteralResourceName:"arrow.up.right") // #CRASH
}
We can solve this issue by (I would like to avoid having a dependency for this use case) by converting the SVGs into .png or supporting iOS13 and higher.
Thoughts on this @serjooo (since you closed #89) ?
(This app is not planned to be released, so supporting only the latest iOS version seems fine to me.)
The text was updated successfully, but these errors were encountered:
I think it would be nice to support older versions of iOS. So I don't mind providing the images in PNG format and returning those images when needed, this way we avoid using a dependency as well. However, we will have duplicated resources. Also, maybe where we have set the image only by storyboard we would need to set it by code now. What do you think? @jdisho
Since SVG format is not supported in iOS, the app crashes when it tries to access an image with a given resource name.
We can solve this issue by (I would like to avoid having a dependency for this use case) by converting the SVGs into .png or supporting iOS13 and higher.
Thoughts on this @serjooo (since you closed #89) ?
(This app is not planned to be released, so supporting only the latest iOS version seems fine to me.)
The text was updated successfully, but these errors were encountered: