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ARROW-16660: [C#] Add support for Time32Array and Time64Array (apache…
…#13279) Implemented support without using TImespan in C# as it cannot hold values that have the resolution in microseconds & nanoseconds as specified on the Jira. Lead-authored-by: Rishabh Rana <[email protected]> Co-authored-by: Eric Erhardt <[email protected]> Co-authored-by: ranarish <[email protected]> Signed-off-by: Eric Erhardt <[email protected]>
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// Licensed to the Apache Software Foundation (ASF) under one or moreDate32Array | ||
// contributor license agreements. See the NOTICE file distributed with | ||
// this work for additional information regarding copyright ownership. | ||
// The ASF licenses this file to You under the Apache License, Version 2.0 | ||
// (the "License"); you may not use this file except in compliance with | ||
// the License. You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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using Apache.Arrow.Types; | ||
using System.IO; | ||
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namespace Apache.Arrow | ||
{ | ||
/// <summary> | ||
/// The <see cref="Time32Array"/> class holds an array of <see cref="Int32" />, where each value is | ||
/// stored as the number of seconds/ milliseconds (depending on the Time32Type) since midnight. | ||
/// </summary> | ||
public class Time32Array : PrimitiveArray<int> | ||
{ | ||
/// <summary> | ||
/// The <see cref="Builder"/> class can be used to fluently build <see cref="Time32Array"/> objects. | ||
/// </summary> | ||
public class Builder : PrimitiveArrayBuilder<int, Time32Array, Builder> | ||
{ | ||
protected override Time32Array Build( | ||
ArrowBuffer valueBuffer, ArrowBuffer nullBitmapBuffer, | ||
int length, int nullCount, int offset) => | ||
new Time32Array(DataType, valueBuffer, nullBitmapBuffer, length, nullCount, offset); | ||
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protected Time32Type DataType { get; } | ||
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public Builder() | ||
: this(Time32Type.Default) { } | ||
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public Builder(TimeUnit unit) | ||
: this(new Time32Type(unit)) { } | ||
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/// <summary> | ||
/// Construct a new instance of the <see cref="Builder"/> class. | ||
/// </summary> | ||
public Builder(Time32Type type) | ||
: base() | ||
{ | ||
DataType = type; | ||
} | ||
} | ||
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public Time32Array( | ||
Time32Type type, | ||
ArrowBuffer valueBuffer, ArrowBuffer nullBitmapBuffer, | ||
int length, int nullCount, int offset) | ||
: this(new ArrayData(type, length, nullCount, offset, | ||
new[] { nullBitmapBuffer, valueBuffer })) | ||
{ } | ||
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public Time32Array(ArrayData data) | ||
: base(data) | ||
{ | ||
data.EnsureDataType(ArrowTypeId.Time32); | ||
} | ||
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public override void Accept(IArrowArrayVisitor visitor) => Accept(this, visitor); | ||
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/// <summary> | ||
/// Get the time at the specified index as seconds | ||
/// </summary> | ||
/// <param name="index">Index at which to get the time.</param> | ||
/// <returns>Returns an <see cref="Int32" />, or <c>null</c> if there is no object at that index. | ||
/// </returns> | ||
public int? GetSeconds(int index) | ||
{ | ||
int? value = GetValue(index); | ||
if (value == null) | ||
{ | ||
return null; | ||
} | ||
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var unit = ((Time32Type) Data.DataType).Unit; | ||
return unit switch | ||
{ | ||
TimeUnit.Second => value, | ||
TimeUnit.Millisecond => value / 1_000, | ||
_ => throw new InvalidDataException($"Unsupported time unit for Time32Type: {unit}") | ||
}; | ||
} | ||
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/// <summary> | ||
/// Get the time at the specified index as milliseconds | ||
/// </summary> | ||
/// <param name="index">Index at which to get the time.</param> | ||
/// <returns>Returns an <see cref="Int32" />, or <c>null</c> if there is no object at that index. | ||
/// </returns> | ||
public int? GetMilliSeconds(int index) | ||
{ | ||
int? value = GetValue(index); | ||
if (value == null) | ||
{ | ||
return null; | ||
} | ||
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var unit = ((Time32Type)Data.DataType).Unit; | ||
return unit switch | ||
{ | ||
TimeUnit.Second => value * 1_000, | ||
TimeUnit.Millisecond => value, | ||
_ => throw new InvalidDataException($"Unsupported time unit for Time32Type: {unit}") | ||
}; | ||
} | ||
} | ||
} |
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@@ -0,0 +1,117 @@ | ||
// Licensed to the Apache Software Foundation (ASF) under one or moreDate32Array | ||
// contributor license agreements. See the NOTICE file distributed with | ||
// this work for additional information regarding copyright ownership. | ||
// The ASF licenses this file to You under the Apache License, Version 2.0 | ||
// (the "License"); you may not use this file except in compliance with | ||
// the License. You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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using Apache.Arrow.Types; | ||
using System.IO; | ||
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namespace Apache.Arrow | ||
{ | ||
/// <summary> | ||
/// The <see cref="Time64Array"/> class holds an array of <see cref="Int64" />, where each value is | ||
/// stored as the number of microseconds/nanoseconds (depending on the Time64Type) since midnight. | ||
/// </summary> | ||
public class Time64Array : PrimitiveArray<long> | ||
{ | ||
/// <summary> | ||
/// The <see cref="Builder"/> class can be used to fluently build <see cref="Time64Array"/> objects. | ||
/// </summary> | ||
public class Builder : PrimitiveArrayBuilder<long, Time64Array, Builder> | ||
{ | ||
protected override Time64Array Build( | ||
ArrowBuffer valueBuffer, ArrowBuffer nullBitmapBuffer, | ||
int length, int nullCount, int offset) => | ||
new Time64Array(DataType, valueBuffer, nullBitmapBuffer, length, nullCount, offset); | ||
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protected Time64Type DataType { get; } | ||
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public Builder() | ||
: this(Time64Type.Default) { } | ||
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public Builder(TimeUnit unit) | ||
: this(new Time64Type(unit)) { } | ||
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/// <summary> | ||
/// Construct a new instance of the <see cref="Builder"/> class. | ||
/// </summary> | ||
public Builder(Time64Type type) | ||
: base() | ||
{ | ||
DataType = type; | ||
} | ||
} | ||
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public Time64Array( | ||
Time64Type type, | ||
ArrowBuffer valueBuffer, ArrowBuffer nullBitmapBuffer, | ||
int length, int nullCount, int offset) | ||
: this(new ArrayData(type, length, nullCount, offset, | ||
new[] { nullBitmapBuffer, valueBuffer })) | ||
{ } | ||
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public Time64Array(ArrayData data) | ||
: base(data) | ||
{ | ||
data.EnsureDataType(ArrowTypeId.Time64); | ||
} | ||
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public override void Accept(IArrowArrayVisitor visitor) => Accept(this, visitor); | ||
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/// <summary> | ||
/// Get the time at the specified index as microseconds | ||
/// </summary> | ||
/// <param name="index">Index at which to get the time.</param> | ||
/// <returns>Returns a <see cref="Int64" />, or <c>null</c> if there is no object at that index. | ||
/// </returns> | ||
public long? GetMicroSeconds(int index) | ||
{ | ||
long? value = GetValue(index); | ||
if (value == null) | ||
{ | ||
return null; | ||
} | ||
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var unit = ((Time64Type)Data.DataType).Unit; | ||
return unit switch | ||
{ | ||
TimeUnit.Microsecond => value, | ||
TimeUnit.Nanosecond => value / 1_000, | ||
_ => throw new InvalidDataException($"Unsupported time unit for Time64Type: {unit}") | ||
}; | ||
} | ||
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/// <summary> | ||
/// Get the time at the specified index as nanoseconds | ||
/// </summary> | ||
/// <param name="index">Index at which to get the time.</param> | ||
/// <returns>Returns a <see cref="Int64" />, or <c>null</c> if there is no object at that index. | ||
/// </returns> | ||
public long? GetNanoSeconds(int index) | ||
{ | ||
long? value = GetValue(index); | ||
if (value == null) | ||
{ | ||
return null; | ||
} | ||
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var unit = ((Time64Type)Data.DataType).Unit; | ||
return unit switch | ||
{ | ||
TimeUnit.Microsecond => value * 1_000, | ||
TimeUnit.Nanosecond => value, | ||
_ => throw new InvalidDataException($"Unsupported time unit for Time64Type: {unit}") | ||
}; | ||
} | ||
} | ||
} |
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