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Added a demo showing how to do texture mapping and normal calculation for basic lighting.
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OpenCloth_ExplicitEuler_TextureMapped_Lit/OpenCloth_ExplicitEuler_TextureMapped_Lit.sln
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...penCloth_ExplicitEuler_TextureMapped_Lit/OpenCloth_ExplicitEuler_TextureMapped_Lit.vcproj
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