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SatisfactorySaveNet Public
Forked from R3dByt3/SatisfactorySaveNetSatisfactorySaveFile reader (and soon TM writer) in C#
C# GNU General Public License v3.0 UpdatedOct 16, 2024 -
Ryujinx Public
Forked from emmauss/RyujinxExperimental Nintendo Switch Emulator written in C#
C# MIT License UpdatedOct 1, 2024 -
r0b0t Public
Forked from lamg/r0b0tGUI for interacting with Large Language Models
F# UpdatedJul 21, 2024 -
AvaloniaILSpy Public
Forked from icsharpcode/AvaloniaILSpyAvalonia-based .NET Decompiler (port of ILSpy)
C# UpdatedMay 17, 2024 -
FlaxEngine Public
Forked from FlaxEngine/FlaxEngineFlax Engine – multi-platform 3D game engine
C# Other UpdatedMar 30, 2024 -
kephas Public
Forked from kephas-software/kephasKephas Framework
C# MIT License UpdatedMay 24, 2023 -
Cemu Public
Forked from cemu-project/CemuCemu is a Wii U emulator
C++ Mozilla Public License 2.0 UpdatedFeb 11, 2023 -
swift-coreml-diffusers Public
Forked from huggingface/swift-coreml-diffusersSwift app demonstrating Core ML Stable Diffusion
Swift Apache License 2.0 UpdatedJan 24, 2023 -
Nu Public
Forked from bryanedds/NuRepository hosting the open-source Nu Game Engine and related projects.
F# MIT License UpdatedJan 12, 2023 -
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RoslynPad Public
Forked from roslynpad/roslynpadA cross-platform C# editor based on Roslyn and AvalonEdit
C# MIT License UpdatedNov 30, 2022 -
godot Public
Forked from godotengine/godotGodot Engine – Multi-platform 2D and 3D game engine
C++ MIT License UpdatedSep 17, 2022 -
Clay Public
Clay is a dynamic C# type that will enable you to sculpt objects of any shape just as easily as in JavaScript or other dynamic languages.
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garnet Public
Forked from bcarruthers/garnetF# game composition library
F# MIT License UpdatedJun 28, 2022 -
garnet-platformer Public
Forked from bcarruthers/garnet-platformerSimple platformer demo using Garnet
F# MIT License UpdatedNov 5, 2021 -
Gibbed.Squish Public
Forked from gibbed/Gibbed.SquishA thin binding around libsquish.
C# zlib License UpdatedFeb 20, 2020 -
Far-Cry-2-Multi-Fixer Public
Forked from FoxAhead/Far-Cry-2-Multi-FixerA utility for launching Far Cry 2 with various fixes without modifying the game executable files
Pascal UpdatedNov 6, 2019 -
NDesk.Options Public
Forked from gibbed/NDesk.OptionsA (slightly) modified fork of NDesk.Options.
C# MIT License UpdatedOct 1, 2019 -
Gibbed.IO Public
Forked from gibbed/Gibbed.IOHelper library for common I/O operations.
C# zlib License UpdatedOct 1, 2019 -
ProjFS-Managed-API Public
Forked from microsoft/ProjFS-Managed-APIA managed-code API for the Windows Projected File System
C++ Other UpdatedAug 25, 2019 -
Gibbed.ProjectData Public
Forked from gibbed/Gibbed.ProjectDataC# zlib License UpdatedJul 14, 2019 -
FSharp.Management Public
Forked from fsprojects/FSharp.ManagementThe FSharp.Management project contains various type providers for the management of the machine.
F# Other UpdatedJun 17, 2019 -
Gibbed.Dunia Public
Forked from gibbed/Gibbed.DuniaTools & code for use with Dunia engine-based games (Far Cry 2).
C# zlib License UpdatedJun 7, 2019 -
Xelmish Public
Forked from ChrisPritchard/XelmishXNA + Elmish - 2D game development framework with F#
F# MIT License UpdatedJun 3, 2019 -
gui.cs Public
Forked from gui-cs/Terminal.GuiConsole-based user interface toolkit for .NET applications.
C# MIT License UpdatedMay 13, 2019 -
Far-Cry-2-Stealing-Boots-Jackal-Tapes-Patcher Public
Forked from FoxAhead/Far-Cry-2-Stealing-Boots-Jackal-Tapes-PatcherJackal Tapes Fix (#09. Stealing Boots Glitch)
Pascal UpdatedJan 18, 2019 -
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NSimulate Public
Forked from PhillP/NSimulateNSimulate is a .NET library written in c# that enables the development of discrent-event simulations. The library enables the modelling of processes, scheduled activities, notifications and resources.
C# MIT License UpdatedJul 23, 2018 -
Quake-III-Arena Public
Forked from id-Software/Quake-III-ArenaQuake III Arena GPL Source Release
C GNU General Public License v2.0 UpdatedJun 28, 2018 -
Prime Public
Forked from bryanedds/PrimeAn F# code library for pure functional programming... and much more!
F# MIT License UpdatedMay 29, 2018