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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(EvoMotion)
# Bullet
find_package(Bullet REQUIRED)
include_directories(${BULLET_INCLUDE_DIRS})
# GLM
include_directories(${GLM_INCLUDE_DIRS})
# GLEW
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
# OpenGL
set(OpenGL_GL_PREFERENCE "LEGACY")
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIRS})
# GLFW-3
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
include_directories(${GLFW_INCLUDE_DIRS})
# SOIL
find_library(SOIL SOIL lib/libsoil.a)
# LibTorch
set(CMAKE_PREFIX_PATH "/opt/libtorch")
find_package(Torch REQUIRED)
# CLI11
# https://github.com/CLIUtils/CLI11
# Get all source files
file(GLOB_RECURSE SRC "src/*.cpp")
# Create EvoMotion executable
add_executable(EvoMotion ${SRC})
# Link libraries
target_link_libraries(
EvoMotion
${BULLET_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
${GLFW_LIBRARIES}
${SOIL}
${TORCH_LIBRARIES}
)
# Add res folder to binary dir
set (source "${CMAKE_SOURCE_DIR}/res")
set (destination "${CMAKE_CURRENT_BINARY_DIR}/res")
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination}
DEPENDS ${destination}
COMMENT "symbolic link resources folder from ${source} => ${destination}"
)
# Add shader folder to binary dir
set (source "${CMAKE_SOURCE_DIR}/shaders")
set (destination "${CMAKE_CURRENT_BINARY_DIR}/shaders")
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination}
DEPENDS ${destination}
COMMENT "symbolic link resources folder from ${source} => ${destination}"
)