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An open-source library for GPU-accelerated robot learning and sim-to-real transfer.
Massively parallel rigidbody physics simulation on accelerator hardware.
An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
DSAC-v2; DSAC-T; DASC; Distributional Soft Actor-Critic
Multi-Joint dynamics with Contact. A general purpose physics simulator.
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
A curated list of awesome Taichi applications, courses, demos and features.
Productive, portable, and performant GPU programming in Python.
A generative world for general-purpose robotics & embodied AI learning.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
The all-in-one Bevy 3D game template for desktop.
A refreshingly simple data-driven game engine built in Rust
Bevy macros - e.g. CSS-like syntax for bevy_ui & simple child spawning
Rex is a JAX-powered framework for sim-to-real robotics.
PyTorch implementations of deep reinforcement learning algorithms and environments
A collection of robotics simulation environments for reinforcement learning
Unified framework for robot learning built on NVIDIA Isaac Sim
An extremely fast Python package and project manager, written in Rust.
An extremely fast Python linter and code formatter, written in Rust.
🤗 Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch and FLAX.
Python-based research interface for blackbox and hyperparameter optimization, based on the internal Google Vizier Service.
An open source toolkit for Distributed Deep Reinforcement Learning on real and simulated robots.