A small rust standard library for the GBA. As of right now, I likely wont touch this project for a while. Hopefully someone finds it to be a useful reference to make rust libraries for the GBA, and the related projects I've made may help people create a working GBA rom using rust.
If you have any questions about using this, email me at [email protected] :)
This library intends to provide basic necessities needed to program Rust on the GBA. That would include:
- (very simple) memory allocator
- dynamic allocated types (arrays and boxes)
- input handling
- image-to-tile macros (i.e. load images into static slices at runtime)
- a complete API to the GBA's graphics functionality (partially done)
- bindings to the GBA's link cable functionality
- documentation and examples
Possible future goals would be:
- better API design
- math utilities
- high-level graphics functionality
Help would be greatly appreciated, and suggestions are welcome - but currently the library is being developed in my limited freetime.