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A C++ naive non-real-time path-tracer, implemented in Unreal Engine 5

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A Simple Path Tracer for Unreal Engine 5

In computer graphics, path tracing is a method that models light transport as a series of stochastic rays and allows for rendering photorealistic images. It is used in many applications, ranging from offline rendering, to real-time graphics. The core idea behind this project was to implement a naive offline path tracer (akin to the one described in Peter Shirley's Ray Tracing in a Week-end) in Unreal Engine 5, in order to benefit from the scene edition capabilities of the latter.

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ue5-path-tracer

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A C++ naive non-real-time path-tracer, implemented in Unreal Engine 5

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