In computer graphics, path tracing is a method that models light transport as a series of stochastic rays and allows for rendering photorealistic images. It is used in many applications, ranging from offline rendering, to real-time graphics. The core idea behind this project was to implement a naive offline path tracer (akin to the one described in Peter Shirley's Ray Tracing in a Week-end) in Unreal Engine 5, in order to benefit from the scene edition capabilities of the latter.




- Stanford Bunny, Dragon: http://graphics.stanford.edu/data/3Dscanrep/
- Utah Teapot: https://graphics.cs.utah.edu/courses/cs6620/fall2013/?prj=5