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fixed image links, annotated workflow better
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jonkislin authored Jan 31, 2025
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7 changes: 3 additions & 4 deletions .github/workflows/deploy_mdbook.yml
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Expand Up @@ -37,13 +37,12 @@ jobs:
id: checkout
uses: actions/checkout@v4

- uses: cargo-bins/cargo-binstall@main
- name: Add cargo-binstall
uses: cargo-bins/cargo-binstall@main

- name: Install mdBook
- name: Install mdBook with cargo binstall # much faster than cargo install!
id: install_mdbook
run: |
# curl --proto '=https' --tlsv1.2 https://sh.rustup.rs -sSf -y | sh
# rustup update
cargo binstall --version ${MDBOOK_VERSION} mdbook
- name: Setup Pages
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4 changes: 2 additions & 2 deletions src/Atlas/2-0-world_regions.md
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@@ -1,5 +1,5 @@

# World Atlas
# World Regions

<!-- HTML goes here -->
<style>
Expand All @@ -12,7 +12,7 @@ This page is a directory to all major regions in the Northern World! You'll find

## Map of the World

![alt text](images/maps/map_of_the_world_lower_res.jpg)
![alt text](../images/maps/map_of_the_world_lower_res.jpg)

## Human-Dominated Lands: Summary

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10 changes: 5 additions & 5 deletions src/Atlas/2-1a-region_indip.md
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@@ -1,6 +1,6 @@
# Region: Indip

![](images/maps/indip_map.png)
![](../images/maps/indip_map.png)

## Quick facts
{{#include ../stubs/indip_stub.md}}
Expand Down Expand Up @@ -31,7 +31,7 @@ Within Indip, the Imperial Provicinial Land Ministry divides Indip into three co

### 1. The Mulmarch (Mulloch-Izyal)

![mulmarch](images/maps/mulmarch.png)
![mulmarch](../images/maps/mulmarch.png)

This region, originally known as Mulloch-Izyal, is the birthplace of the Old Indipian Empire and the ancestral home of the Chieftans and Fu-Leys of Mulloch-Izyal. Home to the Capital of Old Indip, Indïdip, known as Mullochi-Izyali before the founding of the _Ley-Indip-Ley_.

Expand All @@ -46,7 +46,7 @@ Some small salt mines exist around lake Mulhong, near Indïdip and Izÿ. Decent

### 2. Drimmharbor District

![image](./images/maps/drimmharbor_district.png)
![image](../images/maps/drimmharbor_district.png)

By far the most populous and economically important of modern Indip's sub-regions. The Drimmharbor District is also the site of the most ancient settlements in Indip, though its population remained small until the founding of Drimmharbor after Old Indip's takeover by Ashenstone. The Inbay, a small internal sea, contains The Deepwater, namesake of Indip. While very small in area, it contains some of the deepst waters in the Empire, and fishing rights are leased exclusively to restaurants and hobby fishers in the fabulously wealthy and exclusive town of Inpoint.

Expand Down Expand Up @@ -74,7 +74,7 @@ __Invëénland__, historically called Invëye, was a critical region to Old Indi

As previously mentioned, __Great Invëye__ is no more, but its two historical ports of __Bayport__ and __Westport__, now themselves humble but active port-towns, offer glimpses of __Great Invëye__'s former splendor.

![Invëénland](images/maps/inveenland.png)
![Invëénland](../images/maps/inveenland.png)

It's hard to overstate the threat that Old Indip felt from the Orcs of the Rock Hills. If Half-orcs were holy to the humans of Old Indip, Orcs were the very opposite, considered accursed. To be fair to the Old Indipians, The Orcs of the Rock Hills waged centuries of apparently unprovoked war against both the semi-nomadic Half-orcs and the Humans who considered them their sacred ward. To this effect, Old Indip constructed one of the great wonders of the pre-Kaldrinic world: __The Watergates__, four leviathan floating fortresses imbued with long forgotten magics. Combined with the large __Southfort__ and the __Great Trenches__ (Eastrench and Westrench), the very geography of South Invëénland was fortified against threats from the Rock Hills and beyond, whether by land or by sea.

Expand All @@ -90,7 +90,7 @@ The Empire collects taxes in Flaa and includes it in the Invëénland census, bu

### The Indip Expanse

![indip expanse](images/maps/indip_expanse.png)
![indip expanse](../images/maps/indip_expanse.png)

Even today, most citizens of the Ashenstone Empire know little about the vast interior of Indip, despite its long inclusion under Imperial Dominion. The boundaries of the Expanse are not strictly definied, but it's safe to say that virtually all lands east of Lake Mulhong running south to the Rock Hills (and even as far West as __Flaa__ and the terminus of the __Eastrench__) can be included in its general area. It is said by the Elves that Forests of immense stature and unknowable age once stood in gorges carved by the headwaters of the Invëéndip and Chalice Rivers. From the __Palace of the Pointed Crown__, technically within the Indip Expanse, no such forests are visible from the expansive southern vistas, but rumors persist that some remnants may still be found.

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2 changes: 1 addition & 1 deletion src/Atlas/2-2a-city_crag.md
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Expand Up @@ -7,7 +7,7 @@

<!-- end HTML -->

<img src="images/landscapes/crag_ai_art.png" alt="View of Crag in 442 K.E." width="500"/>
<img src="../images/landscapes/crag_ai_art.png" alt="View of Crag in 442 K.E." width="500"/>

<br>
<i> A view of Seaside, the harbor and associated neighborhood on Crag's east flank </i>
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2 changes: 1 addition & 1 deletion src/Atlas/2-2b-city-Laigfhuar.md
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Expand Up @@ -7,7 +7,7 @@

<!-- end HTML -->

<img src="images/maps/laighfuar_map.png" alt="View of Crag in 442 K.E." width="500"/>
<img src="../images/maps/laighfuar_map.png" alt="View of Crag in 442 K.E." width="500"/>

<br>
<i> A map of Laighfuar</i>
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2 changes: 1 addition & 1 deletion src/Atlas/2-2c-city_Ashenstone.md
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Expand Up @@ -7,7 +7,7 @@

<!-- end HTML -->

<img src="images/landscapes/crag_ai_art.png" alt="View of Crag in 442 K.E." width="500"/>
<img src="../images/landscapes/crag_ai_art.png" alt="View of Crag in 442 K.E." width="500"/>

<br>
<i> A view of Ashenstone </i>
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6 changes: 3 additions & 3 deletions src/Atlas/3-World_Timeline.md
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Expand Up @@ -8,7 +8,7 @@ _Very little is known about this era..._ .
| Year | Event | Picture |
|------:|:------|:--------|
| -12000? | The Ildarii Temple Cities are founded |
| -6666? | The end of the War of Descension. The Dark Moon _Neara_ (also known to the Tayns as _Almak_ and the Elves as _Morë'dûar Ranatth_) collides with surface of planet | ![almak collides](images/events/almak_collides.png)|
| -6666? | The end of the War of Descension. The Dark Moon _Neara_ (also known to the Tayns as _Almak_ and the Elves as _Morë'dûar Ranatth_) collides with surface of planet | ![almak collides](../images/events/almak_collides.png)|
| -3997? | End of the Long Dark | |
| -3965? | Settlement that becomes Taynuilt is founded on the new coast | |
| -3700? | Fist of the Kyver (Dwarves) come out of hiding | |
Expand All @@ -20,9 +20,9 @@ _Please note: our scribes continue to research this era. Details may be added, u
| Year | Event | Picture |
|------:|:------|:---------|
| -982 | The High Orcish Necromancer-kings L'ratomi and Z'ratomi begin The Inquistion of the Horns, triggering the great Northward migration of the Unhorned along the Western rim of the Gold Desert | |
| -904 | Trag Çom Anatala I declares the Ley-Indip-Ley or Indipian Empire, upon the death of her father, the Fu-Ley of Mulloch-Izyal. Anatala adopts the title Fu-Indip-Ley ("First Servant of Indip's land"), which becomes the title for all Indipian Emperors and Empresses until the collapse of the Empire. | ![anatala](images/people/anatala.png) |
| -904 | Trag Çom Anatala I declares the Ley-Indip-Ley or Indipian Empire, upon the death of her father, the Fu-Ley of Mulloch-Izyal. Anatala adopts the title Fu-Indip-Ley ("First Servant of Indip's land"), which becomes the title for all Indipian Emperors and Empresses until the collapse of the Empire. | ![anatala](../images/people/anatala.png) |
| -834 | The City of Invëye is founded on the southern coast of Indip. It quickly grows to be the largest in Indip and the known world, becoming known as Great Invëye.| |
| -700 | The Indipian Empire constructs The Watergates to defend against the Third Orcish Deadfleet | ![alt text](images/landscapes/watergates.png) |
| -700 | The Indipian Empire constructs The Watergates to defend against the Third Orcish Deadfleet | ![alt text](../images/landscapes/watergates.png) |
| -581 | With the support of many other nations the King of Taynuilt forms and heads the first Taynish Confederacy in light of enemy provocations to the east | |
| -338 | The Incrillans are forced from their homeland and begin settling on Ekryp | |
| -332 | The second Taynish Confederacy forms to defend against the Indipian Regime of Tan La Fon V | |
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7 changes: 4 additions & 3 deletions src/Campaign-2024/Journal-2-VII.md
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Expand Up @@ -42,15 +42,16 @@ Passages within the walls of the Copper Keep.


First floor:
![1st floor](images/maps/copper_keep_1.png)
![1st floor](../images/maps/copper_keep_1.png)

Second floor:
![2nd floor](images/maps/copper_keep_2.png)
![2nd floor](../images/maps/copper_keep_2.png)

Third floor:
![3nd floor](images/maps/copper_keep_3.png)
![3nd floor](../images/maps/copper_keep_3.png)

#### The stones from Shaheila

Loric gives us each a matte black stone with a dancing schedule. Each make a Lynnish ensemble.

Cryth, Bagpipe, Sham - oboe like thing, Drum, Harp.
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6 changes: 3 additions & 3 deletions src/contribution_instructions.md
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Expand Up @@ -9,19 +9,19 @@ Here are some quick instructions to get you started, but definitely reach out if

2. The live site is at https://www.ashenstone.quest. The source code and hosting for the site is (currently) at https://github.com/jonkislin/ashenstone_lorebook. To keep myself organized, when I get started editing this thing, I open two browser windows side by side (or as tabs if you prefer):

![alt text](images/tutorial/side-by-side-contribution-setup.png)
![alt text](./images/tutorial/side-by-side-contribution-setup.png)

This will let us manage the code on the left hand side while being able to check that we did things right on the right!

3. These days, my preferred way of editing the site is to use a Github-hosted "codespace". This is a new feature that handles a lot of the annoying git and local repo setup steps that people unfamiliar with git can find challenging. Once you're into the repo, you can click on the green code button and select "Codespace":

![alt text](images/tutorial/codespace.png)
![alt text](./images/tutorial/codespace.png)

(If we overuse the Codespaces feature, It will try to start charging me money, but we get a lot of free time before we get there. I'm not too worried about it).

4. Once you actually get into your codespace, if you're familiar with Microsoft's VS Code software, you'll see a familiar site as codespaces are basically just VS Code servers that live on Github, rather than on your computer. This is convenient, again, because it gets you ready to start editing the site without having to setup git on your machine or figure out how to connect it to github while opening up a properly cloned repository. (I can show you all of these things, later).

![alt text](images/tutorial/codepsace_opened.png)
![alt text](./images/tutorial/codepsace_opened.png)

You can see here a few key things:
- On the left, a file navigator. This lets you explore everything we need to make edits and additions to ashenstone.quest, including text content files, pictures, theming files, and configuration files.
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