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EveryPoint
- Salem, OR
- www.everypoint.io
- @jonstephens85
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[3DV'25] 3D Reconstruction with Spatial Memory
Real-time SLAM with deep features (XFeat + ORB-SLAM3)
VGGSfM: Visual Geometry Grounded Deep Structure From Motion
Claude Engineer is an interactive command-line interface (CLI) that leverages the power of Anthropic's Claude-3.5-Sonnet model to assist with software development tasks.This framework enables Claud…
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
Code Release for "Bilateral Guided Radiance Field Processing"
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
Simple Viser Viewer for 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Monitor Gaussian Splatting additional real-time viewable and differentiable outputs
[I3D 2024] Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images
[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
Official Code for DragGAN (SIGGRAPH 2023)
A Modular Framework for 3D Gaussian Splatting and Beyond
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.
[CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis