Proton is a lightweight and powerful Javascript particle animation library. Use it to easily create a variety of cool particle effects.
Check out examples at http://drawcall.github.io/Proton/. The 3D version of the proton engine is here https://github.com/drawcall/three.proton/
- Easy to use It takes only a dozen lines of code to create a particle animation effect.
- Multiple effects Use Proton to create flames, fireworks, bullets, explosions, and more.
- Any scene You can use it in frameworks such as
react
,vue
,angular
, andpixi.js
,Phaser
, etc. - Efficient rendering Its rendering efficiency is very high, you can render tens of thousands of particles in the page.
- Simulated physics Proton can simulate various physical properties including gravity and Brownian motion.
- Several renderers Proton provides a variety of renderers, of course you can also customize your own renderer
CanvasRenderer
- Proton's canvas rendererDomRenderer
- Proton's dom renderer, supporting hardware acceleration.WebGLRenderer
- Proton's webgl renderer.PixelRenderer
- Proton's pixel renderer, It can implement pixel animation.EaselRenderer
- Easeljs proton renderer.EaselRenderer
- Pixi.js proton renderer.CustomRenderer
- Use a custom renderer that can be applied to any scene.
See detailed documentation please visit https://projects.jpeer.at/proton/. Thank you very much @matsu7089 for writing a good tutorial.
npm install proton-engine --save
import Proton from 'proton-engine';
<script type="text/javascript" src="js/proton.min.js"></script>
Proton is very simple to use, a dozen lines of code can create a particle animation.
const proton = new Proton();
const emitter = new Proton.Emitter();
//set Rate
emitter.rate = new Proton.Rate(Proton.getSpan(10, 20), 0.1);
//add Initialize
emitter.addInitialize(new Proton.Radius(1, 12));
emitter.addInitialize(new Proton.Life(2, 4));
emitter.addInitialize(new Proton.Velocity(3, Proton.getSpan(0, 360), 'polar'));
//add Behaviour
emitter.addBehaviour(new Proton.Color('ff0000', 'random'));
emitter.addBehaviour(new Proton.Alpha(1, 0));
//set emitter position
emitter.p.x = canvas.width / 2;
emitter.p.y = canvas.height / 2;
emitter.emit(5);
//add emitter to the proton
proton.addEmitter(emitter);
// add canvas renderer
const renderer = new Proton.CanvasRenderer(canvas);
proton.addRenderer(renderer);
-
Proton.Span
(orProton.getSpan
) is a very important concept of the Proton engine, it's everywhere. If you understand its usage, you can create almost any desired effect! -
If you want to create wind, rain, or snow, etc, you can use the
emitter.preEmit
method to pre-render the scene. -
Use
Proton.Body
andProton.Color
at the same time. I suggest you'd better use theWebGLRenderer
notCanvasRenderer
. -
Added
Proton.Cyclone
behavior, you can make vortex effects with Cyclone. Demo please check here. -
proton.fps
In most cases, you don't need to set this property. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate. -
Use Euler integration calculation is more accurate (default false)
Proton.USE_CLOCK = false or true;
.
Proton has now been upgraded to the v4 version. Performance has been greatly improved and api also has some improvements. For more details, please check here.
node
is a dependency, use terminal to install it with:
git clone git://github.com/drawcall/Proton.git
...
npm install
npm run build
And run example
npm start
//vist http://localhost:3001/example/
Detailed changes for each release are documented in the release notes.
Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license