forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Fixed a bug in the AnimationManager where useNumericIndex was alway…
…s set to true * Added in lots of Particle examples * Added in the start of a Breakout game * Added in the start of a Platformer game
- Loading branch information
1 parent
e705509
commit e3869ff
Showing
6 changed files
with
102 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,91 @@ | ||
<?php | ||
$title = "Breakout"; | ||
require('../head.php'); | ||
?> | ||
|
||
<script type="text/javascript"> | ||
|
||
(function () { | ||
|
||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render }); | ||
|
||
function preload() { | ||
|
||
game.load.atlas('breakout', 'assets/sprites/breakout.png', 'assets/sprites/breakout.json'); | ||
|
||
} | ||
|
||
var ball; | ||
var paddle; | ||
var bricks; | ||
var ballOnPaddle = true; | ||
|
||
function create() { | ||
|
||
var brick; | ||
bricks = game.add.group(); | ||
|
||
for (var y = 0; y < 4; y++) | ||
{ | ||
for (var x = 0; x < 15; x++) | ||
{ | ||
brick = bricks.create(120 + (x * 36), 100 + (y * 52), 'breakout', 'brick_' + (y+1) + '_1.png'); | ||
brick.body.bounce.setTo(1, 1); | ||
brick.body.immovable = true; | ||
} | ||
} | ||
|
||
ball = game.add.sprite(game.world.centerX, 534, 'breakout', 'ball_1.png'); | ||
ball.body.collideWorldBounds = true; | ||
ball.body.bounce.setTo(1, 1); | ||
ball.animations.add('spin', [ 'ball_1.png', 'ball_2.png', 'ball_3.png', 'ball_4.png', 'ball_5.png' ], 50, true, false); | ||
|
||
paddle = game.add.sprite(game.world.centerX, 550, 'breakout', 'paddle_big.png'); | ||
paddle.body.collideWorldBounds = true; | ||
paddle.body.bounce.setTo(1, 1); | ||
paddle.body.immovable = true; | ||
|
||
game.input.onDown.add(releaseBall, this); | ||
|
||
} | ||
|
||
function update () { | ||
|
||
paddle.x = game.input.x; | ||
|
||
if (ballOnPaddle) | ||
{ | ||
ball.x = paddle.x + 16; | ||
} | ||
else | ||
{ | ||
game.physics.collide(paddle, ball); | ||
game.physics.collide(ball, bricks, ballHitBrick, null, this); | ||
} | ||
|
||
} | ||
|
||
function releaseBall () { | ||
|
||
ballOnPaddle = false; | ||
ball.body.velocity.y = -300; | ||
ball.body.velocity.x = -75; | ||
ball.animations.play('spin'); | ||
|
||
} | ||
|
||
function ballHitBrick (_ball, _brick) { | ||
|
||
_brick.kill(); | ||
|
||
} | ||
|
||
function render () { | ||
} | ||
|
||
})(); | ||
</script> | ||
|
||
<?php | ||
require('../foot.php'); | ||
?> |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -3,7 +3,7 @@ | |
*/ | ||
var Phaser = Phaser || { | ||
|
||
VERSION: '1.0.1', | ||
VERSION: '1.0.2', | ||
GAMES: [], | ||
AUTO: 0, | ||
CANVAS: 1, | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters