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Enforce magic check before using any particle group
Particle group IDs now pack the index + a magic number into one int32_t. This fixes fire particles not appearing when lv5 beehive is burning at high framerates (>100 fps). May fix other particle effects with timed emitters if the game merely checked that the group wasn't -1 without looking at the magic number.
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Original file line number | Diff line number | Diff line change |
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@@ -47,7 +47,6 @@ short i; | |
gNumEnemyOfKind[i] = 0; | ||
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gCurrentGasParticleGroup = -1; | ||
gCurrentGasParticleMagicNum = 0; | ||
} | ||
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