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runelite-api: add sprite ids class
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alexanderhenne committed Mar 26, 2018
1 parent 7f4e36c commit 00d230e
Showing 1 changed file with 58 additions and 0 deletions.
58 changes: 58 additions & 0 deletions runelite-api/src/main/java/net/runelite/api/SpriteID.java
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/*
* Copyright (c) 2018, Lotto <https://github.com/devLotto>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;

// Note: This class is not complete: these sprites were manually gathered
// through the cache and widget inspector. Please add sprites as you happen to use them.
public final class SpriteID
{
public static final int EMOTE_YES = 700;
public static final int EMOTE_NO = 701;
public static final int EMOTE_THINK = 702;
public static final int EMOTE_BOW = 703;
public static final int EMOTE_ANGRY = 704;
public static final int EMOTE_CRY = 705;
public static final int EMOTE_LAUGH = 706;
public static final int EMOTE_CHEER = 707;
public static final int EMOTE_WAVE = 708;
public static final int EMOTE_BECKON = 709;
public static final int EMOTE_DANCE = 710;
public static final int EMOTE_CLAP = 711;
public static final int EMOTE_PANIC = 712;
public static final int EMOTE_JIG = 713;
public static final int EMOTE_SPIN = 714;
public static final int EMOTE_HEADBANG = 715;
public static final int EMOTE_JUMP_FOR_JOY = 716;
public static final int EMOTE_RASPBERRY = 717;
public static final int EMOTE_YAWN = 718;
public static final int EMOTE_SALUTE = 719;
public static final int EMOTE_SHRUG = 720;
public static final int EMOTE_BLOW_KISS = 721;
public static final int EMOTE_GOBLIN_SALUTE = 727;
public static final int EMOTE_SLAP_HEAD = 729;
public static final int EMOTE_STOMP = 730;
public static final int EMOTE_FLAP = 731;
public static final int EMOTE_PUSH_UP = 1204;
}

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