Skip to content

Commit

Permalink
Documentation: fb: fix spelling mistakes
Browse files Browse the repository at this point in the history
Signed-off-by: Eric Engestrom <[email protected]>
Signed-off-by: Tomi Valkeinen <[email protected]>
  • Loading branch information
1ace authored and tomba committed May 10, 2016
1 parent 524edf3 commit ad6a2d0
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Documentation/fb/udlfb.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ pairing that with a hardware framebuffer (16MB) on the other end of the
USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI
monitor with no CPU involvement until a pixel has to change.

The CPU or other local resource does all the rendering; optinally compares the
The CPU or other local resource does all the rendering; optionally compares the
result with a local shadow of the remote hardware framebuffer to identify
the minimal set of pixels that have changed; and compresses and sends those
pixels line-by-line via USB bulk transfers.
Expand Down Expand Up @@ -66,10 +66,10 @@ means that from a hardware and fbdev software perspective, everything is good.
At that point, a /dev/fb? interface will be present for user-mode applications
to open and begin writing to the framebuffer of the DisplayLink device using
standard fbdev calls. Note that if mmap() is used, by default the user mode
application must send down damage notifcations to trigger repaints of the
application must send down damage notifications to trigger repaints of the
changed regions. Alternatively, udlfb can be recompiled with experimental
defio support enabled, to support a page-fault based detection mechanism
that can work without explicit notifcation.
that can work without explicit notification.

The most common client of udlfb is xf86-video-displaylink or a modified
xf86-video-fbdev X server. These servers have no real DisplayLink specific
Expand Down

0 comments on commit ad6a2d0

Please sign in to comment.