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Update README.md
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jpaver authored May 24, 2022
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Open game tools is a set of unencumbered, free, lightweight, easy-to-integrate tools for use in game development.

So far it contains:
So far it contains these libraries:
- [ogt_vox.h](https://github.com/jpaver/opengametools/blob/master/src/ogt_vox.h) a MagicaVoxel scene reader, writer and merger
- [ogt_voxel_meshify.h](https://github.com/jpaver/opengametools/blob/master/src/ogt_voxel_meshify.h) a few routines to convert voxel grid data to triangle mesh

... and these applications:
- [vox2fbx.cpp](https://github.com/jpaver/opengametools/blob/master/apps/vox2fbx.cpp) an application to extract models from `.vox` and save them to ascii fbx
- [vox2obj.cpp](https://github.com/jpaver/opengametools/blob/master/apps/vox2obj.cpp) an application to extract full frames from `.vox' and save them to Wavefront OBJ files.
- [voxseparate.cpp](https://github.com/jpaver/opengametools/blob/master/apps/voxseparate.cpp) an application to extract models from `.vox` and save them to separate `.vox` files
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