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calc3d

TL;DR:

  1. This is a 3-D math library for game development.
  2. Grab calc3/clac3.h and use it at once for your renderer development!

When I working on my own renderer 2 years ago (2019), I made this baby calc3 library. It is header-only and fairly complete for a decent renderer. The implementation includes Quad/Mat/Transform/Intersection; all functions are tested and used in my own renderer.

I refactored many times; now, it is clean and self-explanatory. Hope clac3d will help :)

Warning

It is clogged with c++ template/meta stuff that even myself couldn't understand now 😂

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Vector math library for game dev.

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