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Reveal
- Charleston, SC
- http://www.jacobschieck.com
- @jakerooskii
Stars
Rust implementation of the rectcut algorithm described in https://halt.software/dead-simple-layouts/
Blazing fast and lightweight PostGIS, MBtiles and PMtiles tile server, tile generation, and mbtiles tooling.
An exact implementation of the editing functionality in the OSM-API.
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images
Official Implementation for Consistent Flow Distillation for Text-to-3D Generation
Home Assistant Integration for Wyze devices.
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[NeurIPS'24] Large Spatial Model: End-to-end Unposed Images to Semantic 3D
Build android apps without any java, entirely in C and Make
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
darktable is an open source photography workflow application and raw developer
SRCL is an open-source React component and style repository that helps you build web applications, desktop applications, and static websites with terminal aesthetics.
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
SharpKML is an implementation of the Open Geospatial Consortium (OGC) KML 2.2 standard developed in C#, able to read/write both KML files and KMZ files.
A generative world for general-purpose robotics & embodied AI learning.
A software raytracing engine written in WebGPU
GPU Line of Sight / Field of View visualization for Unity
The official implementation of the NeurIPS 2024 paper: DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus
[NeurIPS 2024] Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation
A generic post-processing injector for games and video software.
TechBlog ✍ https://blog.frost.kiwi - This is a collection of useful things I want to share with the world
GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion