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Merge branch 'request-promise' of https://github.com/joeskeen/Definit…
…elyTyped; branch 'master' of https://github.com/borisyankov/DefinitelyTyped into request-promise * 'request-promise' of https://github.com/joeskeen/DefinitelyTyped: # By Ilya Mochalov (83) and others # Via Masahiro Wakame (243) and others * 'master' of https://github.com/borisyankov/DefinitelyTyped: (473 commits) provide the explicit types in geolocation-tests to make the build happy in ng-cordova files correct the conventions for multiple authors add the ngCordova type definitions for network,deviceOrientation,deviceMotion, appAvailability,geolocation,emailComposer and dialogs lodash: signatures of the method _.forEach have been changed lodash: signatures of the method _.some have been changed lodash: signatures of the method _.compact have been changed lodash: signatures of the method _.startsWith have been changed lodash: signatures of the method _.callback have been changed Add delegate and undelegate methods to View Updated net.connect, combined url.Url and url.UrlOptions. fix angularjs/angular-resource.d.ts Added definition for inline-css rename the folder from ngCordova to follow the convention similar to bower & npm lodash: signatures of the method _.map changed added missing declaration for optional dynamicHash property on DurandalRelativeRouteSettings to support TypeScript 1.6 tightened compilation rules lodash: signatures of the method _.padLeft have been changed lodash: signatures of the method _.snakeCase have been changed lodash: signatures of the method _.propertyOf have been changed lodash: signatures of the method _.parseInt have been changed lodash: signatures of the method _.matchesProperty have been changed ... Conflicts: request-promise/request-promise.d.ts request/request.d.ts
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/// <reference path="./openjscad.d.ts" /> | ||
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function test() { | ||
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var gProcessor: OpenJsCad.Processor = null; | ||
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// Show all exceptions to the user: | ||
OpenJsCad.AlertUserOfUncaughtExceptions(); | ||
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function onload() | ||
{ | ||
gProcessor = new OpenJsCad.Processor(<HTMLDivElement>document.getElementById("viewer")); | ||
updateSolid(); | ||
} | ||
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function updateSolid() | ||
{ | ||
gProcessor.setJsCad((<HTMLTextAreaElement>document.getElementById('code')).value); | ||
} | ||
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} | ||
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function main() | ||
{ | ||
// Main entry point; here we construct our solid: | ||
var gear = involuteGear( | ||
15, | ||
10, | ||
20, | ||
0, | ||
5 | ||
); | ||
var centerhole = CSG.cylinder({start: [0,0,-5], end: [0,0,5], radius: 2, resolution: 16}); | ||
gear = gear.subtract(centerhole); | ||
return gear; | ||
} | ||
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function involuteGear(numTeeth: number, circularPitch: number, pressureAngle: number, clearance: number, thickness: number) | ||
{ | ||
// default values: | ||
if(arguments.length < 3) pressureAngle = 20; | ||
if(arguments.length < 4) clearance = 0; | ||
if(arguments.length < 4) thickness = 1; | ||
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var addendum = circularPitch / Math.PI; | ||
var dedendum = addendum + clearance; | ||
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// radiuses of the 4 circles: | ||
var pitchRadius = numTeeth * circularPitch / (2 * Math.PI); | ||
var baseRadius = pitchRadius * Math.cos(Math.PI * pressureAngle / 180); | ||
var outerRadius = pitchRadius + addendum; | ||
var rootRadius = pitchRadius - dedendum; | ||
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var maxtanlength = Math.sqrt(outerRadius*outerRadius - baseRadius*baseRadius); | ||
var maxangle = maxtanlength / baseRadius; | ||
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var tl_at_pitchcircle = Math.sqrt(pitchRadius*pitchRadius - baseRadius*baseRadius); | ||
var angle_at_pitchcircle = tl_at_pitchcircle / baseRadius; | ||
var diffangle = angle_at_pitchcircle - Math.atan(angle_at_pitchcircle); | ||
var angularToothWidthAtBase = Math.PI / numTeeth + 2*diffangle; | ||
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// build a single 2d tooth in the 'points' array: | ||
var resolution = 5; | ||
var points = [new CSG.Vector2D(0,0)]; | ||
for(var i = 0; i <= resolution; i++) | ||
{ | ||
// first side of the tooth: | ||
var angle = maxangle * i / resolution; | ||
var tanlength = angle * baseRadius; | ||
var radvector = CSG.Vector2D.fromAngle(angle); | ||
var tanvector = radvector.normal(); | ||
var p = radvector.times(baseRadius).plus(tanvector.times(tanlength)); | ||
points[i+1] = p; | ||
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// opposite side of the tooth: | ||
radvector = CSG.Vector2D.fromAngle(angularToothWidthAtBase - angle); | ||
tanvector = radvector.normal().negated(); | ||
p = radvector.times(baseRadius).plus(tanvector.times(tanlength)); | ||
points[2 * resolution + 2 - i] = p; | ||
} | ||
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// create the polygon and extrude into 3D: | ||
var tooth3d = new CSG.Polygon2D(points).extrude({offset: [0, 0, thickness]}); | ||
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var allteeth = new CSG(); | ||
for(var i = 0; i < numTeeth; i++) | ||
{ | ||
var angle = i*360/numTeeth; | ||
var rotatedtooth = <CSG>tooth3d.rotateZ(angle); | ||
allteeth = allteeth.unionForNonIntersecting(rotatedtooth); | ||
} | ||
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// build the root circle: | ||
points = []; | ||
var toothAngle = 2 * Math.PI / numTeeth; | ||
var toothCenterAngle = 0.5 * angularToothWidthAtBase; | ||
for(var i = 0; i < numTeeth; i++) | ||
{ | ||
var angle = toothCenterAngle + i * toothAngle; | ||
var p = CSG.Vector2D.fromAngle(angle).times(rootRadius); | ||
points.push(p); | ||
} | ||
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// create the polygon and extrude into 3D: | ||
var rootcircle = new CSG.Polygon2D(points).extrude({offset: [0, 0, thickness]}); | ||
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var result = rootcircle.union(allteeth); | ||
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// center at origin: | ||
result = <CSG>result.translate([0, 0, -thickness/2]); | ||
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return result; | ||
} | ||
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var cylresolution=16; | ||
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function main2() | ||
{ | ||
var params = | ||
{ | ||
quality: 0, | ||
diameter1: 12.2, | ||
shaftlength1: 15, | ||
outerlength1: 20, | ||
nutradius1: 4.65, | ||
nutthickness1: 4.2, | ||
screwdiameter1: 5, | ||
diameter2: 9.5, | ||
shaftlength2: 10, | ||
outerlength2: 15, | ||
nutradius2: 3.2, | ||
nutthickness2: 2.6, | ||
screwdiameter2: 3, | ||
outerdiameter: 30, | ||
spiderlength: 12, | ||
spidermargin: 0, | ||
numteeth: 2 | ||
}; | ||
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cylresolution=(params.quality == 1)? 64:16; | ||
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var outerdiameter=params.outerdiameter; | ||
outerdiameter=Math.max(outerdiameter, params.diameter1+0.5); | ||
outerdiameter=Math.max(outerdiameter, params.diameter2+0.5); | ||
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var spidercenterdiameter=outerdiameter/2; | ||
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var part1=makeShaft(params.diameter1, outerdiameter,spidercenterdiameter,params.shaftlength1,params.outerlength1,params.spiderlength, params.nutradius1, params.nutthickness1, params.screwdiameter1, params.numteeth); | ||
var part2=makeShaft(params.diameter2, outerdiameter,spidercenterdiameter,params.shaftlength2,params.outerlength2,params.spiderlength, params.nutradius2, params.nutthickness2, params.screwdiameter2, params.numteeth); | ||
var spider=makeSpider(outerdiameter, spidercenterdiameter, params.spiderlength, params.numteeth); | ||
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if(params.spidermargin > 0) | ||
{ | ||
spider=spider.contract(params.spidermargin, 4); | ||
} | ||
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// rotate shaft parts for better 3d printing: | ||
part1=<CSG>part1.rotateX(180).translate([0,0,params.outerlength1+params.spiderlength]); | ||
part2=<CSG>part2.rotateX(180).translate([0,0,params.outerlength2+params.spiderlength]); | ||
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var result=<CSG>part1.translate([-outerdiameter-5,0,0]); | ||
result=result.union(<CSG>part2.translate([0,0,0])); | ||
result=result.union(<CSG>spider.translate([outerdiameter+5,0,-params.spidermargin])); | ||
return result; | ||
} | ||
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function makeShaft(innerdiameter: number, outerdiameter: number, spidercenterdiameter: number, shaftlength: number, outerlength: number, spiderlength: number, nutradius: number, nutthickness: number, screwdiameter: number, numteeth: number) | ||
{ | ||
var result=CSG.cylinder({start:[0,0,0], end:[0,0,outerlength], radius:outerdiameter/2, resolution:cylresolution}); | ||
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for(var i=0; i < numteeth; i++) | ||
{ | ||
var angle=i*360/numteeth; | ||
var pie=makePie(outerdiameter/2, spiderlength,angle-45/numteeth, angle+45/numteeth); | ||
pie=<CSG>pie.translate([0,0,outerlength]); | ||
result=result.union(pie); | ||
} | ||
var spidercylinder=CSG.cylinder({start:[0,0,outerlength], end:[0,0,outerlength+spiderlength],radius:spidercenterdiameter/2,resolution:cylresolution}); | ||
result=result.subtract(spidercylinder); | ||
var shaftcylinder=CSG.cylinder({start:[0,0,0], end:[0,0,shaftlength], radius:innerdiameter/2, resolution:cylresolution}); | ||
result=result.subtract(shaftcylinder); | ||
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var screwz=shaftlength/2; | ||
if(screwz < nutradius) screwz=nutradius; | ||
var nutcutout = <CSG>hexagon(nutradius, nutthickness).translate([0,0,-nutthickness/2]); | ||
var grubnutradiusAtFlatSide = nutradius * Math.cos(Math.PI / 180 * 30); | ||
var nutcutoutrectangle = CSG.cube({ | ||
radius: [outerlength/2, grubnutradiusAtFlatSide, nutthickness/2], | ||
center: [outerlength/2, 0, 0], | ||
}); | ||
nutcutout = nutcutout.union(nutcutoutrectangle); | ||
nutcutout = <CSG>nutcutout.rotateY(90); | ||
nutcutout = <CSG>nutcutout.translate([(outerdiameter+innerdiameter)/4, 0, screwz]); | ||
result = result.subtract(nutcutout); | ||
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var screwcutout=CSG.cylinder({ | ||
start: [outerdiameter/2, 0, screwz], | ||
end: [0, 0, screwz], | ||
radius: screwdiameter/2, | ||
resolution:cylresolution | ||
}); | ||
result=result.subtract(screwcutout); | ||
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//return nutcutout; | ||
// nutcutout = nutcutout.translate([-grubnutheight/2 - centerholeradius - nutdistance,0,0]); | ||
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return result; | ||
} | ||
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function makePie(radius: number, height: number, startangle: number, endangle: number) | ||
{ | ||
var absangle=Math.abs(startangle-endangle); | ||
if(absangle >= 180) | ||
{ | ||
throw new Error("Pie angle must be less than 180 degrees"); | ||
} | ||
var numsteps=cylresolution*absangle/360; | ||
if(numsteps < 1) numsteps=1; | ||
var points: CSG.Vector2D[] = []; | ||
for(var i=0; i <= numsteps; i++) | ||
{ | ||
var angle=startangle+i/numsteps*(endangle-startangle); | ||
var vec = CSG.Vector2D.fromAngleDegrees(angle).times(radius); | ||
points.push(vec); | ||
} | ||
points.push(new CSG.Vector2D(0,0)); | ||
var shape2d=new CSG.Polygon2D(points); | ||
var extruded=shape2d.extrude({ | ||
offset: [0,0,height], // direction for extrusion | ||
}); | ||
return extruded; | ||
} | ||
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function hexagon(radius: number, height: number) | ||
{ | ||
var vertices: CSG.Vertex[] = []; | ||
for(var i=0; i < 6; i++) | ||
{ | ||
var point=CSG.Vector2D.fromAngleDegrees(-i*60).times(radius).toVector3D(0); | ||
vertices.push(new CSG.Vertex(point)); | ||
} | ||
var polygon=new CSG.Polygon(vertices); | ||
var hexagon=polygon.extrude([0,0,height]); | ||
return hexagon; | ||
} | ||
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function makeSpider(outerdiameter: number, spidercenterdiameter: number, spiderlength: number, numteeth: number) | ||
{ | ||
var result=new CSG(); | ||
var numspiderteeth=numteeth*2; // spider has twice the number of teeth | ||
for(var i=0; i < numspiderteeth; i++) | ||
{ | ||
var angle=i*360/numspiderteeth; | ||
var pie=makePie(outerdiameter/2, spiderlength,angle-90/numspiderteeth, angle+90/numspiderteeth); | ||
pie=<CSG>pie.translate([0,0,0]); | ||
result=result.union(pie); | ||
} | ||
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var centercylinder=CSG.cylinder({start:[0,0,0], end:[0,0,spiderlength], radius:spidercenterdiameter/2, resolution:cylresolution}); | ||
result=result.union(centercylinder); | ||
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return result; | ||
} |
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