-
Notifications
You must be signed in to change notification settings - Fork 96
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Create/Destroy/Trigger/Reset/Query Fence Sync objs
Initial server side implementation of fence sync objects. Allows creation, management, and state queries of binary state objects. Currently they are not very useful as there is no way to wait for them efficiently. The basic trigger operation added here triggers relative to a given X screen's rendering operations. To perform this operation, fence sync objects must be tied to a screen. As Aaron Plattner pointed out, screens are identified but a drawable in X protocol, so a drawable argument is included in XSyncCreateFence(). The screen also could have been specified as part of the trigger operation. However, it is also desireable to associate a screen with fence sync objects at creation time so that the associated screen's driver can allocate any HW- specific resources needed by the fence object up front. Signed-off-by: James Jones <[email protected]> Reviewed-by: Keith Packard <[email protected]>
- Loading branch information
Showing
4 changed files
with
273 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,47 @@ | ||
/* | ||
* Copyright © 2010 NVIDIA Corporation | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a | ||
* copy of this software and associated documentation files (the "Software"), | ||
* to deal in the Software without restriction, including without limitation | ||
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
* and/or sell copies of the Software, and to permit persons to whom the | ||
* Software is furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice (including the next | ||
* paragraph) shall be included in all copies or substantial portions of the | ||
* Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | ||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
* DEALINGS IN THE SOFTWARE. | ||
*/ | ||
|
||
#ifndef _SYNCSDK_H_ | ||
#define _SYNCSDK_H_ | ||
|
||
#include "misync.h" | ||
|
||
extern _X_EXPORT int | ||
SyncVerifyFence(SyncFence **ppFence, XID fid, ClientPtr client, Mask mode); | ||
|
||
#define VERIFY_SYNC_FENCE(pFence, fid, client, mode) \ | ||
do { \ | ||
int rc; \ | ||
rc = SyncVerifyFence(&(pFence), (fid), (client), (mode)); \ | ||
if (Success != rc) return rc; \ | ||
} while (0) | ||
|
||
#define VERIFY_SYNC_FENCE_OR_NONE(pFence, fid, client, mode) \ | ||
do { \ | ||
pFence = 0; \ | ||
if (None != fid) \ | ||
VERIFY_SYNC_FENCE((pFence), (fid), (client), (mode)); \ | ||
} while (0) | ||
|
||
#endif /* _SYNCSDK_H_ */ | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters