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Revive always using SkPath for physical models (flutter#4537)
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// Copyright 2017 The Chromium Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_ | ||
#define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_ | ||
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#include "flutter/flow/layers/container_layer.h" | ||
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namespace flow { | ||
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class PhysicalShapeLayer : public ContainerLayer { | ||
public: | ||
PhysicalShapeLayer(); | ||
~PhysicalShapeLayer() override; | ||
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void set_path(const SkPath& path) { | ||
path_ = path; | ||
isRect_ = false; | ||
SkRect rect; | ||
if (path.isRect(&rect)) { | ||
isRect_ = true; | ||
frameRRect_ = SkRRect::MakeRect(rect); | ||
} else if (path.isRRect(&frameRRect_)) { | ||
isRect_ = frameRRect_.isRect(); | ||
} | ||
} | ||
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void set_elevation(float elevation) { elevation_ = elevation; } | ||
void set_color(SkColor color) { color_ = color; } | ||
void set_device_pixel_ratio(SkScalar dpr) { device_pixel_ratio_ = dpr; } | ||
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static void DrawShadow(SkCanvas* canvas, | ||
const SkPath& path, | ||
SkColor color, | ||
float elevation, | ||
bool transparentOccluder, | ||
SkScalar dpr); | ||
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override; | ||
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void Paint(PaintContext& context) const override; | ||
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#if defined(OS_FUCHSIA) | ||
void UpdateScene(SceneUpdateContext& context) override; | ||
#endif // defined(OS_FUCHSIA) | ||
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private: | ||
float elevation_; | ||
SkColor color_; | ||
SkScalar device_pixel_ratio_; | ||
SkPath path_; | ||
bool isRect_; | ||
SkRRect frameRRect_; | ||
}; | ||
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} // namespace flow | ||
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#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_ |
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