Skip to content

Commit

Permalink
Add hello_flutter and make it work on Fuchsia (flutter#3016)
Browse files Browse the repository at this point in the history
  • Loading branch information
abarth authored Sep 11, 2016
1 parent 62053fc commit 8d102cb
Show file tree
Hide file tree
Showing 5 changed files with 69 additions and 1 deletion.
3 changes: 2 additions & 1 deletion examples/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@

group("examples") {
deps = [
"spinning_square"
"hello_flutter",
"spinning_square",
]
}
1 change: 1 addition & 0 deletions examples/hello_flutter/.packages
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
# hello_flutter doesn't depend on any packages.
9 changes: 9 additions & 0 deletions examples/hello_flutter/BUILD.gn
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
# Copyright 2016 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

import("//flutter/build/flutter_app.gni")

flutter_app("hello_flutter") {
main_dart = "lib/main.dart"
}
50 changes: 50 additions & 0 deletions examples/hello_flutter/lib/main.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This example shows how to show the text 'Hello, world.' using using the raw
// interface to the engine.

import 'dart:ui' as ui;

void beginFrame(Duration timeStamp) {
final double devicePixelRatio = ui.window.devicePixelRatio;
// TODO(abarth): ui.window.size should be in physical units.
final ui.Size logicalSize = ui.window.size;

final ui.ParagraphBuilder paragraphBuilder = new ui.ParagraphBuilder()
..addText('Hello, world.');
final ui.Paragraph paragraph = paragraphBuilder.build(new ui.ParagraphStyle())
..layout(new ui.ParagraphConstraints(width: logicalSize.width));

final ui.Rect physicalBounds = ui.Point.origin & (logicalSize * devicePixelRatio);
final ui.PictureRecorder recorder = new ui.PictureRecorder();
final ui.Canvas canvas = new ui.Canvas(recorder, physicalBounds);
canvas.scale(devicePixelRatio, devicePixelRatio);
canvas.drawRect(ui.Point.origin & logicalSize, new ui.Paint()..color = const ui.Color(0xFF0000FF));
canvas.drawParagraph(paragraph, new ui.Offset(
(logicalSize.width - paragraph.maxIntrinsicWidth) / 2.0,
(logicalSize.height - paragraph.height) / 2.0
));
final ui.Picture picture = recorder.endRecording();

final ui.SceneBuilder sceneBuilder = new ui.SceneBuilder()
// TODO(abarth): We should be able to add a picture without pushing a
// container layer first.
..pushClipRect(physicalBounds)
..addPicture(ui.Offset.zero, picture)
..pop();

ui.window.render(sceneBuilder.build());
}

// This function is the primary entry point to your application. The engine
// calls main() as soon as it has loaded your code.
void main() {
// The engine calls onBeginFrame whenever it wants us to produce a frame.
ui.window.onBeginFrame = beginFrame;
// Here we kick off the whole process by asking the engine to schedule a new
// frame. The engine will eventually call onBeginFrame when it is time for us
// to actually produce the frame.
ui.window.scheduleFrame();
}
7 changes: 7 additions & 0 deletions sky/engine/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,13 @@ config("config") {
cflags = [
"-Wno-inconsistent-missing-override",
]

if (is_fuchsia) {
# TODO(abarth): Remove once the kernel support unmapping memory properly.
defines = [
"MEMORY_TOOL_REPLACES_ALLOCATOR",
]
}
}

# The follow configs apply to all targets except for unit tests, which rely on
Expand Down

0 comments on commit 8d102cb

Please sign in to comment.