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Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
Multi-platform high-performance compute language extension for Rust.
UkoeHB / renet2
Forked from lucaspoffo/renetServer/Client network library for multiplayer games with authentication and connection management made with Rust. Forked from renet.
peer-to-peer communications library for Rust based on QUIC protocol
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
jwric / burn
Forked from tracel-ai/burnBurn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.
Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A set of scripts / modules to kick start your C# Godot 3.x game.