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Game version now stored in DB instead of cache #10

Game version now stored in DB instead of cache

Game version now stored in DB instead of cache #10

Workflow file for this run

name: CI
on:
push:
branches:
- main
- master
pull_request:
release:
types:
- created
- published
jobs:
prerequisites:
name: Test and Lint
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run Tests
uses: actions/setup-go@v5
with:
go-version: '1.22.0'
- run: go test -race -coverprofile=coverage.txt -covermode=atomic ./...
- name: Upload coverage to Codecov
uses: codecov/codecov-action@v4
with:
file: coverage.txt
fail_ci_if_error: true
token: ${{ secrets.CODECOV_TOKEN }}
- name: Run Linter
uses: golangci/golangci-lint-action@v6
with:
version: v1.60
docker_build:
name: Build Docker Image
runs-on: ubuntu-latest
needs: [prerequisites]
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Log in to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Build and push Docker images
uses: docker/build-push-action@v6
with:
context: .
push: true
tags: |
ghcr.io/${{ github.repository }}:latest
ghcr.io/${{ github.repository }}:${{ github.sha }}
cache-from: type=gha
cache-to: type=gha,mode=max