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Fix recieving awards after ejected from bike and riding again
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kagikn committed Aug 18, 2017
1 parent 95c7bc6 commit 98b5fd5
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Showing 4 changed files with 12 additions and 9 deletions.
6 changes: 3 additions & 3 deletions StuntBonusV/StuntBonusMonitor/SkiingBonus.cs
Original file line number Diff line number Diff line change
Expand Up @@ -59,19 +59,19 @@ internal void OnTick(object o, EventArgs e)
if (!player.SafeExists()) { return; }
var playerVeh = Game.Player.Character.CurrentVehicle;

if (playerVeh.SafeExists() && _currentVehicle != playerVeh)
if (playerVeh.SafeExists() && (!_currentVehicle.SafeExists() || _currentVehicle != playerVeh))
{
_currentVehicle = playerVeh;
_isPerformingSkiing = false;
}
else if (!_currentVehicle.SafeExists())
else if (!_currentVehicle.SafeExists() || !player.IsInVehicle(_currentVehicle))
{
_currentVehicle = null;
_isPerformingSkiing = false;
return;
}

if (_currentVehicle.SafeExists() && player.IsInVehicle(_currentVehicle))
if (_currentVehicle.SafeExists())
{
if (_currentVehicle.IsAlive && _currentVehicle.IsInSkiingStunt())
{
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6 changes: 3 additions & 3 deletions StuntBonusV/StuntBonusMonitor/StoppieBonus.cs
Original file line number Diff line number Diff line change
Expand Up @@ -59,19 +59,19 @@ internal void OnTick(object o, EventArgs e)
if (!player.SafeExists()) { return; }
var playerVeh = Game.Player.Character.CurrentVehicle;

if (playerVeh.SafeExists() && _currentVehicle != playerVeh)
if (playerVeh.SafeExists() && (!_currentVehicle.SafeExists() || _currentVehicle != playerVeh))
{
_currentVehicle = playerVeh;
_isPerformingStoppie = false;
}
else if (!_currentVehicle.SafeExists())
else if (!_currentVehicle.SafeExists() || !player.IsInVehicle(_currentVehicle))
{
_currentVehicle = null;
_isPerformingStoppie = false;
return;
}

if (_currentVehicle.SafeExists() && player.IsInVehicle(_currentVehicle))
if (_currentVehicle.SafeExists())
{
if (_currentVehicle.IsAlive && _currentVehicle.IsInStoppie())
{
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6 changes: 3 additions & 3 deletions StuntBonusV/StuntBonusMonitor/WheelieBonus.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,19 +60,19 @@ internal void OnTick(object o, EventArgs e)
if (!player.SafeExists()) { return; }
var playerVeh = Game.Player.Character.CurrentVehicle;

if (playerVeh.SafeExists() && _currentVehicle != playerVeh)
if (playerVeh.SafeExists() && (!_currentVehicle.SafeExists() || _currentVehicle != playerVeh))
{
_currentVehicle = playerVeh;
_isPerformingWheelie = false;
}
else if (!_currentVehicle.SafeExists())
else if (!_currentVehicle.SafeExists() || !player.IsInVehicle(_currentVehicle))
{
_currentVehicle = null;
_isPerformingWheelie = false;
return;
}

if (_currentVehicle.SafeExists() && player.IsInVehicle(_currentVehicle))
if (_currentVehicle.SafeExists())
{
if (_currentVehicle.IsAlive && _currentVehicle.IsInWheelie())
{
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3 changes: 3 additions & 0 deletions StuntBonusV/StuntBonusV.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,9 @@
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<ItemGroup>
<Reference Include="ScriptHookVDotNet2">
<HintPath>.\ScriptHookVDotNet2.dll</HintPath>
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