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Planet Parv

For CS 576

By Sabrina Nguyen, Ashley McNamara, Kaitlyn Malsky, Ricky Lam, and Kelly Deng

Overview

In Planet Parv, you play as the titular character, Parv, as she explores the uncharted terrain of Mars. In order to go home, you must collect several samples from the Martian surface and learn about Mars along the way.

But... there's something else here?

Credits

Our GitHub commit history can be seen at https://github.com/kaitlynmalsky/planet_parv/commits/main/.

Here's a summary of what each of us contributed:

Sabrina:

  • Sample placement
  • Fireball Projectiles
  • Sample UI
  • Rock-player collisions
  • UFO attack mode

Ashley:

  • Rover player following
  • Dialogue and start screen
  • UFO patrol mode
  • UFO Chase player mode
  • UFO Predictive attack mode
  • UFO respawn point
  • Pausing

Kaitlyn:

  • Rocket interaction and win condition
  • Character animation
  • Rover collisions + rock avoidance
  • Added sound effects
  • Game end UI

Ricky:

  • Character jumping
  • Parkour
  • Parkour checkpoints

Kelly:

  • Spider movement
  • Spider/sample lighting
  • Spider interaction

Assets

We used the following assets from the Unity Asset Store:

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