Starred repositories
A refreshingly simple data-driven game engine built in Rust
2D Delaunay triangulation (dela) - super stable (bella!)
Polygon Clipping and Offsetting - C++, C# and Delphi
kallr / dxf-viewer
Forked from vagran/dxf-viewerDXF 2D viewer written in JavaScript
kallr / osgverse
Forked from xarray/osgverseosgVerse, a complete 3d engine solution based on OpenSceneGraph.
C++ implementation of R*-tree, an MVR-tree and a TPR-tree with C API
osgVerse, a complete 3d engine solution based on OpenSceneGraph.
kallr / delabella
Forked from msokalski/delabella2D Delaunay triangulation (dela) - super stable (bella!)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
kallr / meshoptimizer
Forked from zeux/meshoptimizerMesh optimization library that makes meshes smaller and faster to render
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Physical based rendering with Vulkan using glTF 2.0 models
Tile based geographic world map visualization library for threejs
An open-source JavaScript library for world-class 3D globes and maps 🌎
kallr / IfcOpenShell
Forked from IfcOpenShell/IfcOpenShellOpen source IFC library and geometry engine
Converter which converts various 3D format to F4D used in Mago3D
kallr / three-geo
Forked from w3reality/three-geoGeographic visualization library using three.js
kallr / tippecanoe
Forked from mapbox/tippecanoeBuild vector tilesets from large collections of GeoJSON features.
kallr / CDT
Forked from artem-ogre/CDTC++ library for constrained Delaunay triangulation (CDT)
Renderer for 3D Tiles in Javascript using three.js