bspsgpu is a research code for evaluating non-uniform B-spline surfaces on GPUs, which includes an implementation of the following paper:
Takashi Kanai: “Fragment-based Evaluation of Non-Uniform B-spline Surfaces on GPUs”, Computer-Aided Design and Applications (Proc. CAD’07 Conference, Honolulu, Hawaii, 25-29 June, 2007), Vol.4, Nos.1-4, pp.287-294, 2007.
This software was originally developed in 2004-2007 and was renovated in 2021 so as to build successfully by Visual Studio 2019.
This software can run only on Windows.
The following libraries are at least required for successfully compiling this software.
- Takashi Kanai - The University of Tokyo
This software is licensed under the MIT License - see the LICENSE.md file for details.