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A research-purpose software for the per-pixel display of Non-Uniform B-spline Surfaces on GPUs

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kanait/bspsGPU

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bspsgpu

bspsgpu is a research code for evaluating non-uniform B-spline surfaces on GPUs, which includes an implementation of the following paper:

Takashi Kanai: “Fragment-based Evaluation of Non-Uniform B-spline Surfaces on GPUs”, Computer-Aided Design and Applications (Proc. CAD’07 Conference, Honolulu, Hawaii, 25-29 June, 2007), Vol.4, Nos.1-4, pp.287-294, 2007.

This software was originally developed in 2004-2007 and was renovated in 2021 so as to build successfully by Visual Studio 2019.

Getting Started

This software can run only on Windows.

Prerequisites

The following libraries are at least required for successfully compiling this software.

glut

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License

This software is licensed under the MIT License - see the LICENSE.md file for details.

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A research-purpose software for the per-pixel display of Non-Uniform B-spline Surfaces on GPUs

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