Stars
Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)
A modern cross-platform game engine via vulkan and c++17.
FFT-based ocean-wave rendering, implemented in Godot
Godot Engine Automation Pipeline Android – iOS – Linux – MacOS – Windows – HTML5 – Itch.io.
A powerful nonlinear dialogue system for Godot
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
The source code for my jungle demo scene with all copyrighted material removed.
Godot - Realistic Water Shader
Experimental node-based software for procedural content generation
In-game properties inspector for Godot 4.4
Penpot: The open-source design tool for design and code collaboration
😎 Awesome lists about all kinds of interesting topics
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Blender to Urho3D mesh exporter
Small footprint UI library for hardware accelerated games & applications
Port of the leading 3DS emulator, Citra — designed for playing 3DS homebrew and personal game backups in 3D on the go with your Quest.
🎮 📝 A list of Game Development resources to make magic happen.
This repo contains samples that demonstrate the API used in Windows classic desktop applications.
Translation of C++ Core Guidelines [https://github.com/isocpp/CppCoreGuidelines] into Simplified Chinese.
Urho3D application template with the base functionality which is required for most projects.
Contains a script that assembles FFmpeg library for Android
Particle editor using flow graph nodes for the spark particle engine