Starred repositories
Godot Engine – Multi-platform 2D and 3D game engine
Tesseract Open Source OCR Engine (main repository)
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Open3D: A Modern Library for 3D Data Processing
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
MSVC's implementation of the C++ Standard Library.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Mesh optimization library that makes meshes smaller and faster to render
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Lightning fast C++/CUDA neural network framework
C++ tensors with broadcasting and lazy computing
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.