Starred repositories
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Rastering algorithm to approximate the rendering of a 3D model silhouette in a fully differentiable way.
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
✏️ Web-based image segmentation tool for object detection, localization, and keypoints
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
This is a DirectX application with some basic Game engine features.
Containers and scripts to manage remote GPU resources for neural rendering using NerfStudio and others
Lightning fast C++/CUDA neural network framework
3D graphics rendering system for FPGA, the project contains hardware rasterizer, software geometry engine, and application middleware.
FPGA accelerated ray tracer, implemented in C++ and HLS
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
fluid simulation on C++ with CUDA and SFML
Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.
Open source C++ physics engine library in 3D
scene-oriented, flexible 3D engine (C++, Python, C#, Java)