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Official implementation of "Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering"

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Scaffold-GS

We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum.
[Project Page][arxiv]


Our method performs superior on scenes with challenging observing views. e.g. transparency, specularity, reflection, texture-less regions and fine-scale details.

The code is estimated to be released in this week~

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Official implementation of "Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering"

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