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ALSA: trident: Use DIV_ROUND_CLOSEST() instead of open-coding it
Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent and makes it more clear what is going on for the casual reviewer. Generated using the following the Coccinelle semantic patch. // <smpl> @@ expression x, y; @@ -((x) + ((y) / 2)) / (y) +DIV_ROUND_CLOSEST(x, y) @r1@ expression x; constant C1; constant C2; @@ ((x) + C1) / C2 @script:python@ C1 << r1.C1; C2 << r1.C2; @@ try: if int(C1) * 2 != int(C2): cocci.include_match(False) except: cocci.include_match(False) @@ expression r1.x; constant r1.C1; constant r1.C2; @@ -(((x) + C1) / C2) +DIV_ROUND_CLOSEST(x, C2) // </smpl> Signed-off-by: Lars-Peter Clausen <[email protected]> Link: https://lore.kernel.org/r/[email protected] Signed-off-by: Takashi Iwai <[email protected]>
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