forked from nxrighthere/UnrealCLR
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
0f4d544
commit ae76fef
Showing
12 changed files
with
80 additions
and
2 deletions.
There are no files selected for viewing
10 changes: 10 additions & 0 deletions
10
API/Character-SetOnLandedCallback(CharacterLandedDelegate).md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Character](./Character.md 'UnrealEngine.Framework.Character') | ||
## Character.SetOnLandedCallback(UnrealEngine.Framework.CharacterLandedDelegate) Method | ||
Sets the callback function that is called when the character landing after falling | ||
```csharp | ||
public void SetOnLandedCallback(UnrealEngine.Framework.CharacterLandedDelegate callback); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-Character-SetOnLandedCallback(UnrealEngine-Framework-CharacterLandedDelegate)-callback'></a> | ||
`callback` [CharacterLandedDelegate(UnrealEngine.Framework.Hit)](./CharacterLandedDelegate(Hit).md 'UnrealEngine.Framework.CharacterLandedDelegate(UnrealEngine.Framework.Hit)') | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework') | ||
## CharacterLandedDelegate(UnrealEngine.Framework.Hit) Delegate | ||
Delegate for character landing events | ||
```csharp | ||
public delegate void CharacterLandedDelegate(in UnrealEngine.Framework.Hit hit); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-CharacterLandedDelegate(UnrealEngine-Framework-Hit)-hit'></a> | ||
`hit` [Hit](./Hit.md 'UnrealEngine.Framework.Hit') | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters