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update readme #23

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update readme
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keith2018 committed Sep 17, 2022
commit e915aee6ead1da2530358d414e9158546c4c6eb0
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
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# SPVM
Tiny C++ [SPIR-V](https://registry.khronos.org/SPIR-V/) virtual machine (interpreter), you can use it to debug shaders: first compile your shader code(GLSL/HLSL) to SPIR-V binary file (using tools such as [glslangValidator](https://github.com/KhronosGroup/glslang)), then decode and execute entry point function `main` with SPVM, and see the output.
Tiny C++ [SPIR-V](https://registry.khronos.org/SPIR-V/) virtual machine (interpreter), you can use it to debug shaders: first compile your shader code(GLSL/HLSL) to SPIR-V binary file (using tools such as [glslangValidator](https://github.com/KhronosGroup/glslang)), then decode and execute entry point function `main` with SPVM, and check the output.

[![License](https://img.shields.io/badge/license-MIT-green)](./LICENSE)
[![CMake Linux](https://github.com/keith2018/spvm/actions/workflows/cmake_linux.yml/badge.svg)](https://github.com/keith2018/spvm/actions/workflows/cmake_linux.yml)
Expand All @@ -20,7 +20,7 @@ Specifications that the project follows is:
The project is still working in progress ...

## Spvm-ShaderToy
Spvm-ShaderToy simulated the runtime environment of [shadertoy](https://www.shadertoy.com/), and execute shader code using SPVM (without GPU but slow 😀).
Spvm-ShaderToy simulated the runtime environment of [shadertoy](https://www.shadertoy.com/), and execute shader code using SPVM (may very slow 😀).

### Gallery

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