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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO m…
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…ode.
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photonstorm committed Dec 13, 2013
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8 changes: 6 additions & 2 deletions README.md
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Expand Up @@ -47,7 +47,10 @@ Version 1.1.4 - "Kandor" - In development
New features:

* Added a stage.fullScreenScaleMode property to determine scaling when fullscreen (thanks oysterCrusher)

* Added touch joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
* Added support for margin and spacing around a frame in Loader.spritesheet.
* Added Device.vibration to check if the Vibration API is available or not.
* Added Device.trident and Device.tridentVersion for testing IE11 and forced IE11 to Canvas renderer until pixi updates to support it.

Updates:

Expand All @@ -59,7 +62,8 @@ Updates:
* Removed 'null parent' check from Group constructor. Will parent to game.world only if parent value is undefined.
* The tutorials have now been translated into Spanish - thanks feiss :)
* separateY updated to re-implement the 'riding platforms' special condition (thanks cocoademon)

* SoundManager.onSoundDecode now dispatches the key followed by the sound object, also now dispatched by the Cache when doing an auto-decode on load.
* Switch method of using trimmed sprites to support scaling and rotation (thanks cocoademon)

Bug Fixes:

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