https://kqngo.github.io/tic-tac-toe-client
- Fork and clone this repository.
- Change into the new directory.
- Create and checkout a new branch, named playGame.
- Install with
npm install
. - Start with
grunt serve
. - Open Chrome Browser to http://localhost:7165/
Utilizing materials taught in a short intensive span of two weeks and two days at General Assembly-WDI, I have been tasked to write my first computer program, incorporating what I have learned so far in git, github, atom, HTLM, JavaScript (ES6), CSS, SCSS, SASS, JQuery, AJAX, and json using Rails backend, and grunt frontend webserver, to build a tic-tac-toe Single Page Application. (This run on sentence is an attempt at capturing my anxiety and fear of the unknown as I trudge forward.)
Given 3 days of class time to deliver the following: https://kqngo.github.io/tic-tac-toe-client
At a high level, here are our goals for you in this project: • Build a web application from scratch, without a starter codebase • Use your programming skills to map out the game logic for a simple game like Tic Tac Toe • Separate HTML, CSS, and JavaScript files in your application • Build an application to a spec that someone else gives you • Build a dynamic game that allows two players to compete • Craft a readme.md file that explains your app to the world Communicate with a back-end (Rails) to store the state of your game.
Requirements for this project can be found in the link listed below:
Requirements(https://github.com/ga-wdi-boston/game-project/blob/master/requirements.md)
- Open a browser to : https://kqngo.github.io/tic-tac-toe-client
- The first start the game as "X"
- The second player "O" will be prompted to select an empty square.
- Contine to populate the squares on the grid to connect three squares in a row to win. Otherwise a tie will result.
By the time you submit this project, developers will have covered new ground in many of the big themes of the course:
- Command Line: Interacting with the computer and navigating the filesystem from the command line.
- Source Control: Managing and interacting with a git repository to store changes to code.
- Programming Fundamentals: Working with objects, constructors, and events, while learning how to strategically solve problems and resolve errors.
- Web Fundamentals: Structuring, styling, and animating documents within a browser; responding to actions your users take and the data they input into the browser.
- Browser Applications: Using AJAX to connect to a back-end application.
- Server Applications: We haven't covered a ton of server-side technologies yet (that's up next), but we learned a bit about how API endpoints work, and how to get data from them.
- Security: With JavaScript closures, scratching the surface of why security matters.
- Deployment: Host a static web site in a managed hosting environment (GitHub Pages)
- Products and Teams: Document your code and your code repository so others understand what you've built.
At a high level, here are our goals for you in this project:
- Build a web application from scratch, without a starter codebase
- Use your programming skills to map out the game logic for a simple game like Tic Tac Toe
- Separate HTML, CSS, and JavaScript files in your application
- Build an application to a spec that someone else gives you
- Build a dynamic game that allows two players to compete (bonus: compete from separate devices)
- Craft a
readme.md
file that explains your app to the world - Communicate with a back-end (which we'll provide for you) to store the state of your game.
You will be working individually for this project, but we'll be guiding you along the process and helping as you go. Everyone will get a chance to be creative, and work through some really tough programming challenges to get your feet wet in the world of web development. Those who dare will have the tools to make it multi-player, and multi-device – so you can say to someone, "hand me your phone," load up the game, and play a quick round!
- All content is licensed under a CCBYNCSA 4.0 license.
- All software code is licensed under GNU GPLv3. For commercial use or alternative licensing, please contact [email protected].